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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Nov 12, 2013 9:31 pm Post subject: Antenna Cradle Level Release |
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Hello everyone, I like to release an updated Cradle. This cradle includes the grounds made by DF Ank1 but completely updated.
This level has been worked on for 3 days. And I've changed a lot of things for this whole map. Here the change log.
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Fog been reduce, allowing you to see the whole cradle now.
Object fog been reduce as well. Allowing you to see guards from one tower to the other. Making the whole level in action!
The Ground model been completely fix up, I've deleted useless unseeable polygons.
I resize all the mountains on the model. So the mountains are not as steep anymore.
Added brand new textures to the ground model. Making it look a lot better.
The circle in the middle, been lowered to allow a wall around it. Making the grassy mountains no need to be clipped anymore.
New objects been added into the 3 cradle rooms. Making them less empty and more useful.
Added a locked door to the very bottom of the cradle hole.
Other then that, everything remains the same. Objects are left the same. Besides the computer you have to destroy been moved to a different spot in the same room.
So now it blends in with the room.
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Here the download link for everyone.
http://goldeneyevault.com/viewfile.php?id=286
I hope you all enjoy it.  _________________ There totally nothing to read here. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Mon Nov 18, 2013 2:41 pm Post subject: |
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While I'll have to wait until later to give this a burl, I can say that it's something I've always felt was lacking from the game Top marks to both you and DF Ank1! _________________ No Mr. Bond, I expect you to be re-coded! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Nov 18, 2013 5:58 pm Post subject: |
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That is so cool Kane. Man can we integrate this into Cradle's multi???  |
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