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N64 Sound Tool
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zoinkity
007
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Joined: 24 Nov 2005
Posts: 1684

 PostPosted: Sat Dec 28, 2013 9:00 am    Post subject: Reply with quote Back to top

Jedi QuestMaster wrote:
Anyway, I'm trying to figure out how Project64 save states work.

We get this rather often, so for you and everyone else:
.eep, .fla, .srm files are the normal game saves, and .pj files are PJ64 savestates. By default they're zipped, but that's an option that can be toggled. Other emulators use different extensions, but we can pretty much work with any of them.
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SubDrag
Administrator
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Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Wed Jan 08, 2014 9:25 pm    Post subject: Reply with quote Back to top

Thanks to advancements by Mupen emulator (Bobby Smiles), I now have ripped the TWINE sound bank. Not sure if someone wants to go through it and see if any beta.

http://www.mediafire.com/download/2h20fq2klw2r2sb/TWINESoundRip.zip
 
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Dragonsbrethren
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Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Thu Jan 09, 2014 4:30 am    Post subject: Reply with quote Back to top

Very cool. I'd dig through it but it's been years since I played TWINE and I doubt I could pick out anything unused with any certainty.
 
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IlDucci
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Joined: 24 Aug 2011
Posts: 8
Location: Spain

 PostPosted: Sat Jan 11, 2014 4:45 am    Post subject: Reply with quote Back to top

Thank you for adding WaveRace 64!

Now I've been tinkering with Star Wars Racer. Got some good news and bad news.

The good news is that I've ported the USA cartdrige listings to the PAL cartdrige:

Code:
[Star Wars Episode I - Racer (E)]
000B8150,C1600
006138D0,00620AB0
006141F0,0065FC00
00614B10,0067C230
00615430,006A6550
00615D50,006C8A20
00616670,006DD160
00616F90,006F7D30
006178B0,007150E0
006181D0,0072E7E0
00618AF0,007492E0
00619410,00763080
00619D30,0077FFB0
0061A650,0079AC10
0061AF70,007B8600
0061B890,007CC7E0
0061C1B0,007E8B00
0061CAD0,00802700
0061D3F0,00822AA0
0061DD10,008436B0
0061E630,0085C460
0061EF50,00871350
0061F870,00881E50
00620190,0089BC40
008B4BF0,008CF9C0
008B5EA0,008CF9C0
008B7150,0090A430
008B8400,009413B0
// from memory right, but bad cause same ctl
008B8400,0097E080
008B96B0,009B96C0
008BA960,009F30D0
008BBC10,00A25EC0
008BCEC0,00A70270
008BE170,00AA8D60
008BF420,00AE0B30
008C06D0,00B20700
008C1980,00B50250
008C2C30,00B82380
008C3EE0,00BBFAA0
008C5190,00BF43B0
008C6440,00C29CC0
008C7F60,00C5F190
008C89A0,00C97920
008C9C50,00CCCB90
008CAF00,00D04BE0
008CC1B0,00D430C0
008CD460,00D79C00
008CE710,00DAEC80
00DE1210,00DE6120
00DE3950,00F00660
00DE3C90,00F150B0
00DE3DA0,00F160B0
00DE5920,00FDFDE0
00DE5A30,00FE2050


The bad news is, three banks just export noise: Banks 19, 1A and 1B.

EDIT 1: Guess I messed up somewhere. Any of these tables are causing the tool to insta-crash when loading. Also, what's the status on VADPCM insertion? I've tried to add some new voiceovers but it sounds half like crap.
 
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