ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Questions about weapon modding [multi]
Goto page Previous  1, 2
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Wed Mar 05, 2014 8:08 pm    Post subject: Reply with quote Back to top

My understanding, is you convert hex to dec, so 0x12C = 300. 300 / 60 = 5 seconds.

So if you wanted 2.5 seconds, do 2.5 * 60, 150 = 0x96
 
View user's profile Send private message
Joey Coma
Agent
Agent


Joined: 16 Feb 2014
Posts: 12

 PostPosted: Wed Mar 05, 2014 9:28 pm    Post subject: Reply with quote Back to top

Ok, that makes sense. I'll test that out. I'm starting to get the hang of some of this, the things that can be done with the editor wrinkle my brain. Great stuff.
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]