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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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man-van-de-akka Agent

Joined: 25 Jan 2009 Posts: 29
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Posted: Fri Jun 13, 2014 6:41 am Post subject: Gameshark codes for TWINE |
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The world is not enough for the n64 is a good game, but why aren't games shark codes for the n64. A cool multiplayer level or a cool weapon set??? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Jun 13, 2014 7:38 am Post subject: |
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I hacked a few back when it was released (For PAL version). One code that I remember hacking was to activate 2 BETA menus - a password selection screen (which presumably opened up levels/cheats) and a cinematics menu, which was fully working (similar to the Perfect Dark one), although the game crashed after the cutscene.
Here are some Gameshark Codes (not by me!!)
http://bsfree.shadowflareindustries.com/index.php?s=18&d=8&g=8689
Last edited by Kode-Z on Fri Jun 13, 2014 3:28 pm; edited 1 time in total |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Jun 13, 2014 12:35 pm Post subject: |
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Kode-Z wrote: | I hacked a few back when it was released (For PAL version). One code that I remember hacking was to activate 2 BETA menus - a password selection screen (which presumably opened up levels/cheats) and a cinematics menu, which was fully working (similar to the Perfect Dark one), although the game crashed after the cutscene.
Here are some Gameshark Codes!
http://bsfree.shadowflareindustries.com/index.php?s=18&d=8&g=8689 |
Wow Kode that is an impressive resume. Wish I had known about your codes like 10 years ago There you have it. PLENTY to try out. _________________ [img]http://imgur.com/ud785Jq[/img] |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Jun 13, 2014 3:24 pm Post subject: |
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Those codes were hacked by various people for the NTSC version - none by me!!
I hacked a few for the PAL version, which is under the PAL N64 list on the site! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Jun 13, 2014 3:38 pm Post subject: |
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man I had no idea there was an archive for TWINE like that. Did anyone ever discover the setup allocations and values? And would they work like GE so you could load a SOLO level in multi? Man that would rock _________________ [img]http://imgur.com/ud785Jq[/img] |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Fri Jun 13, 2014 5:14 pm Post subject: |
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If I recall Zoinkity made great progress regarding TWINE's physical side. I have a folder full of tools for image and geometry extraction as well as conversion to more conventional formats (including source) somewhere. _________________
Rare wrote: | Perfect Dark Forever. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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man-van-de-akka Agent

Joined: 25 Jan 2009 Posts: 29
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Posted: Sun Jun 15, 2014 11:45 am Post subject: |
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Okay I think there aren't codes to play single levels in multiplayer for the n64, unfortunately. Kode-Z Where exactly are the codes, you said in the PAL list, but I can't find them. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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Posted: Mon Jun 16, 2014 5:29 am Post subject: |
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man-van-de-akka wrote: | Okay I think there aren't codes to play single levels in multiplayer for the n64, unfortunately. Kode-Z Where exactly are the codes, you said in the PAL list, but I can't find them. |
A code to let you play multiplayer deathmatches in the single player levels would be good, especially if the bots can play too (otherwise the code would be pretty useless to some people, as trying to get your mates to play on something as old and 'uncool' (yeah right!) as the N64 is almost impossible). If such codes exist, please post them here (preferably for the PAL version, at least for me!). |
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