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GEX 5C-i Official Patch Released! @ 03-11-14
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CtrlP
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 PostPosted: Sun Sep 07, 2014 10:26 am    Post subject: Reply with quote Back to top

Wreck wrote:
Welcome to Shooters! Smile

You should be able to select any of the mission levels, though only a few from Perfect Dark remain. The others, which don't show a briefing or objectives, are empty stages. There aren't any objects or characters to interact with at this time, but you can still navigate the maps and see some of the new effects. Things like snow in Runway, a spinning fan in Archives, and the sun in Frigate. Some of the GoldenEye levels weren't introduced into the most recent patch (version 5C-i), but will be in the future. A few are still being improved, as well. This is just a preview of what is to come for GoldenEye X. All missions should be fully supported down the road. Until then, the Virtual Reality mode can offer up a lot of game time.

Thanks for playing!


Thank you very much for your quick reply. The game/mod thus far is awesome! you are absolutely right, the game offers tons of game time. Keep up the great work! I am very excited to see future updates.
 
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Kerr Avon
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 PostPosted: Mon Sep 08, 2014 4:18 am    Post subject: Reply with quote Back to top

Any chance of a progress report, please, Wreck?
 
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Wreck
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 PostPosted: Mon Sep 08, 2014 9:17 pm    Post subject: Reply with quote Back to top

Nothing too much to report at this time, unfortunately. I've kind of been on a break from the project. GoldenEye X has been a long, demanding labour of love. But every once in a while, you need to step away from it to clear your head.

Most recently has been fixing up some background files. I was tweaking some portals and visibility in Runway, SubDrag was in the process of getting Streets going, and 00action is tackling Surface i/ii clipping and portals.
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Kerr Avon
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 PostPosted: Tue Sep 09, 2014 1:34 am    Post subject: Reply with quote Back to top

Wreck wrote:
Nothing too much to report at this time, unfortunately. I've kind of been on a break from the project.


Fair enough. You'd go mad if you had to concentrate on one thing all of the time!


Quote:

GoldenEye X has been a long, demanding labour of love. But every once in a while, you need to step away from it to clear your head.

Most recently has been fixing up some background files. I was tweaking some portals and visibility in Runway, SubDrag was in the process of getting Streets going, and 00action is tackling Surface i/ii clipping and portals.


OK, thanks, mate.
 
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Trevor
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 PostPosted: Sun Sep 14, 2014 3:39 am    Post subject: Reply with quote Back to top

Glad to have you back on track.

I sent an e-mail, you might have missed it or lost it. if youve lost it ill send it again.

Trev
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Wreck
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 PostPosted: Sun Oct 19, 2014 6:37 pm    Post subject: Reply with quote Back to top

Been working on some pretty neat stuff this last while. This project is definitely still alive and kicking. We may have some preview images up fairly soon. Maybe even a video to demonstrate newer features...

Trevor: I'll have to check my messages. I haven't opened it up in some time, so I probably have a few e-mails I should be checking out. Sorry for the delay! Smile
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 PostPosted: Sun Oct 19, 2014 7:17 pm    Post subject: Reply with quote Back to top

All though, I'm still not impressed with the Fretless Bass Instrument(0002,0033). The instrument in the game sounds a little too buggy and a little loud. What I would do to make it sound better, is export the bass instrument(0002) from PD and export the Raw, Predictors, and Loop Predictors Bin files, and import them in GEX and copy the same info from PD.
 
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 PostPosted: Tue Oct 21, 2014 4:15 am    Post subject: Reply with quote Back to top

Wreck wrote:
Been working on some pretty neat stuff this last while. This project is definitely still alive and kicking. We may have some preview images up fairly soon. Maybe even a video to demonstrate newer features...


Brilliant! Very Happy Very Happy Very Happy Very Happy
 
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AL64inthedark
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 PostPosted: Thu Oct 23, 2014 12:49 pm    Post subject: Reply with quote Back to top

Control looks great with the Perfect Dark lights effect.
 
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Wreck
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 PostPosted: Thu Oct 23, 2014 3:11 pm    Post subject: Reply with quote Back to top


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 PostPosted: Thu Oct 23, 2014 6:21 pm    Post subject: Reply with quote Back to top

Wreck wrote:
-image-

Even though it is a simple image, I have never been so exited for this mod.
 
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EternallyAries
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 PostPosted: Thu Oct 23, 2014 7:38 pm    Post subject: Reply with quote Back to top

Looking quite fantastic. I am quite happy to see bunker coming out so well. The lights as well will give bunker darker areas a nicer look.
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AL64inthedark
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 PostPosted: Fri Oct 24, 2014 7:02 am    Post subject: Reply with quote Back to top

THE HYPE IS REAL
 
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Dylan
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 PostPosted: Sat Oct 25, 2014 3:46 pm    Post subject: Reply with quote Back to top

I always wanted the pistol whip to be implemented into this mod. Very Happy
 
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 PostPosted: Sat Oct 25, 2014 7:15 pm    Post subject: Reply with quote Back to top

Somebody has a good eye. Wink
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