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Graphics mixing in Perfect Dark/Goldeneye

 
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Randomness87
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 PostPosted: Thu Oct 30, 2014 10:14 am    Post subject: Graphics mixing in Perfect Dark/Goldeneye Reply with quote Back to top

Is there a way to "add graphical effects" of perfect Dark into Goldeneye by changing the files in the folders that the GE/PD editor uses? I was wondering if I could import sounds from PD (like human voices), or graphical effects (blood, weapons, etc.) to Goldeneye so that the graphics in Goldeneye would be different when played.
 
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Rey
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 PostPosted: Thu Oct 30, 2014 11:30 am    Post subject: Reply with quote Back to top

Some things you might be able to port them but some you won't. Such as blood. I don't think GE has any codes to have blood in the way PD has it.
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zoinkity
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 PostPosted: Fri Oct 31, 2014 7:00 am    Post subject: Reply with quote Back to top

System code isn't drag and drop. Things like blood, flares, etc. are hardcoded effects and have to be hacked in (painfully).

Swapping images, music, sounds, animations, etc. are simple though. There's a minor degree of conversion, most of which is automatically handled by the editor at this point, but yeah, that you can do.
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Randomness87
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 PostPosted: Fri Oct 31, 2014 8:46 am    Post subject: Reply with quote Back to top

First of all, thanks for the replies! How exactly would I go about doing this? I'm playing it on Project 64. Do you basically have to drag Perfect Dark's audio files into Goldeneye's, or is it more complex than that? Also, if I were to attempt to change the system code, would it be somewhat easy to change a few hardcoded events (like take me a few weeks alone), or are we talking a team of people hundreds of hours each (if it is even possible without crashing the system)? I would do the "painful" hacking if it was possible to access codes and I figured out what I had to change, but if it is the sort of thing that would take a group of people 500 hours, then I would probably pass that up. I will definitely try to change music or sounds, and I would like to attempt changing blood/other hardcoded effects.
I would be interested in posting an edited level online, even if it was just the music/sound/graphical effects that were changed.
 
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Wreck
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 PostPosted: Fri Oct 31, 2014 12:06 pm    Post subject: Reply with quote Back to top

Depends on which audio files you want. Much of the dialogue used by main characters during cinematics is in MP3 format, which GoldenEye doesn't support. Regular sound effects and some simple guard speech should be able to swap over pretty easily, though.

Many moons ago, I did hack a code that changed the spark effects that happen when a bullet hits a character. There was actually a blood effect still left over from earlier days in development. Unfortunately, it doesn't look that great. I believe Rare changed the colour to be less crimson in a last ditch effort to capture a lower ESRB rating before finally losing it completely. There still isn't the blood spatter like in PD, however.
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Randomness87
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 PostPosted: Wed Nov 05, 2014 11:50 am    Post subject: Reply with quote Back to top

I did try moving facial pictures from PD into GE's face folders, but the editor did not seem to pick up those changes. Is there some way to make the editor recognize those files (aka so I could spawn a guard with Mr. Blonde's head in Bunker 1 if I wanted to)?
 
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Trevor
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 PostPosted: Thu Nov 06, 2014 7:43 am    Post subject: Reply with quote Back to top

Prahaps someone should have said that nothing is drag-and-drop from within Windows Explorer... It doesnt work like that.

To Swap an image you need to open the editor, go to image tools, select the image you want to replace, then click import, find the image you want, then click write rom with new changes.

Its not "Drag-and-Drop" from one folder to another.
As far as I know, those folders are copies of files from within the rom only so that the editor doesnt have to keep reading the full rom at load. Changing them will not change the rom, but may crash the editor.

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Wreck
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 PostPosted: Thu Nov 06, 2014 7:18 pm    Post subject: Reply with quote Back to top

Yeah, the files stored in the various folders of the Editor's main directory are just used by the Editor itself, and not for ROM's being exported by the user. You can open and view / hear pretty much all of the files for either GE or PD (setups, pads, clipping, backgrounds, characters, props, weapons, textures, sounds, music, etc.), but you'll need to have them in their proper formats and inject them into the ROM yourself. There are different tutorials on the GoldenEye Vault website, which should help you out. But for things like taking one head from this game and putting it into the other game, they require quite a few changes to work correctly.
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Randomness87
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 PostPosted: Fri Dec 12, 2014 6:58 am    Post subject: Reply with quote Back to top

I actually just downloaded a face-mapping application, which requires you to use a save state from within the game. I tried to load the state, but Windows XP would not let me open the file for some reason. There is another version using a Gameshark with a communication port, I will have to try that out and post the results. It seems like making my own face would be an easier and better option than trying to transfer one from PD.

As with the blood effects, it seems I won't be able to add "blood spatter", since I now understand that the game engines are different and GE's engine cannot do it. However, is there a way to simply increase the probability that a red spot shows on a guard when they are shot? It seems that this would be possible, since the game must do some sort of probability calculation when a guard is hit, since red does not appear all the time. Sometimes, a guard can be killed with no red at all, which looks weird. I have looked for a code like this, but have not found one.

I downloaded a program called Cheat Engine 5.6.1 which can look at machine code within the game. Would I be able to change the probability of red appearing by changing a value or set of values, or is that a bad idea? I should add that I am a "noob" when it comes to computer hacking, but I would like to gain more knowledge. Again, thanks to everyone for all the help I have received so far.
 
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AL64inthedark
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 PostPosted: Fri Dec 12, 2014 8:58 am    Post subject: Reply with quote Back to top

For the facemapper program, are you sure you disabled the option to compress the save states in Project64 ?

Uncheck this if not and it should work. (Damn, thumbnail don't work in this forum, it does not take image link with a "?" it seem. Sorry for the image size).

About the blood splatter, I made a topic about this:
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6680
So, there, you have a code that made blood splatter huge and it splatter on wall from a ridiculouse distance. So it's only a matter of finding what part of the code to tweak to have something realistic, and a bit better than the original.

I did some quick research and it said that the last 4 numbers of the code should be changed to tweak the effect. But the few tries I did, it just disabled blood totally. So I dunno sadly, but it's doable I assume.
I would like to know what value I have to change and the range of them to play with it.
 
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