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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Tue Jan 20, 2015 10:49 pm Post subject: Black Trailer |
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The Trailer preset of the back part of the red truck. That you also see in Depot but as part of the level. Has there or ever will be a full on texture on it instead of it being completely shaded in black? I have heard that you can see the colors but under certain amount of light, But I never seen it happen. _________________ www.youtube.com/gamerrey23 |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Jan 21, 2015 5:51 am Post subject: |
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It's a problem with the display lists. Textures will never appear except possibly inverted against very particular surfaces (basically, a kind of microcode glitch).
I think we fixed it at some point, but that was a long while back. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Jan 21, 2015 6:14 am Post subject: |
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Actually it's just shading - all the vertices are shaded to 0,0,0. Not sure why. Strangely four vertices has 0xFE alpha too, but that's probably an accident and not impacting anything, or maybe is the tires or something. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Thu Jan 22, 2015 5:14 am Post subject: |
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Ahh... Then it was an alpha collision ignoring the shading in the second room geometry block that was making them visible. Makes total sense that way.
Wasn't there a fixed version at some point? _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Thu Jan 22, 2015 11:37 am Post subject: |
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So has there been a fix for this? Maybe an updated editor with the trailer fully visible? _________________ www.youtube.com/gamerrey23 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Thu Jan 22, 2015 8:39 pm Post subject: |
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It's not an editor bug, but if you shade it properly and import from visual should be ok ingame. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Jan 23, 2015 5:00 am Post subject: |
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Although we treat those values as vertex colors, back then they were called "precomputed lighting". In other words, when they generated the model they forgot to set a light source. It's like it's always in an unlit, black room.
A quick fix would be to use the vertex color tool and set everything white. I suppose exporting and importing again would also reset the colors; Wavefront objs can't store them, after all. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sat Jan 24, 2015 4:26 am Post subject: |
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Actually can the release of the editor import the modified obj files I was working on? _________________ No Mr. Bond, I expect you to be re-coded! |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sun Jan 25, 2015 6:03 pm Post subject: |
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What would happen if I re texture the trailer? Would it stay as a black shadow? _________________ www.youtube.com/gamerrey23 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Jan 25, 2015 6:27 pm Post subject: |
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If you just shade it in editor, and import from visual to edit model, then inject should be ok ingame. |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Mon Jan 26, 2015 10:48 am Post subject: |
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There are other areas in the game shaded completely black as well - one example being the tunnel at the end of the train (after you exit the train) - I had worked on a train mod a while back, unfortunately I can't track down any of my screenshots. |
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