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Surface and Water Caverns design sketches

 
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Dragonsbrethren
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 PostPosted: Fri Jul 10, 2015 9:15 am    Post subject: Surface and Water Caverns design sketches Reply with quote Back to top

Duncan Botwood posted these on twitter earlier:

Surface

Caverns
 
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Dragonsbrethren
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 PostPosted: Fri Jul 10, 2015 12:08 pm    Post subject: Reply with quote Back to top

Couple more:

Silo

Dam start
 
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Trevor
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 PostPosted: Sat Jul 11, 2015 8:22 am    Post subject: Reply with quote Back to top

wow, he had these in his Garage... I thought they would be locked away in a vault at twycross... or burned... Razz

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The Extremist
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 PostPosted: Sat Jul 11, 2015 11:32 pm    Post subject: Reply with quote Back to top

Epic!
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Pure hand-drawn goodness. Cool
 
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MRKane
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 PostPosted: Sun Jul 12, 2015 5:59 pm    Post subject: Reply with quote Back to top

I'm loving these! I always think there's something kind of magical from sketch to final product (and I work in the industry!!!)
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Fillerthefreak
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 PostPosted: Sun Jul 12, 2015 6:35 pm    Post subject: Reply with quote Back to top

I noticed some beta elements are on those map designs, such as the early spawn point of Silo (The ventilation shaft).

I also see that Caverns lacks the shortcut from the room with crates to the water pump room, there also seems to be more crates in the pump room. The room where you contact Jake Wade via radio seems to have more control consoles. The 1st water pump room near the spawn point seems to be more open. It also seems that the drone gun room near the end had water surrounding it.

On Surface, there seems to be red dots on where the useless sniper towers are, which seems that they may of had a use earlier (My guess is enemy spawns) I also see the observatory is markered over with blue, no clue what that means.

The spawn point of Dam seems to be completely overhauled. Bond spawned near a container and stacked crates. Bond was also able to enter the back of the truck, it seems. There was also a door leading to the next area of Dam, it may of been one of those double gates you see later on in the map.

Thanks for finding this piece of history, it shows how much the game changed over time.
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Dragonsbrethren
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 PostPosted: Mon Jul 13, 2015 8:00 am    Post subject: Reply with quote Back to top

Noticed those things too. I wish these were a little higher res so we could read the smaller print. That section of Dam looks more like the area where the truck stops before the guardhouse more than the final start.
 
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