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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Sat Jul 25, 2015 6:43 pm Post subject: |
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Zoinkz ..!! On nother note ,
how does one disable the hoverbikes' invincibility ? Is that GS alone er 00Dark's all maps pack is suitable ..? _________________
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Wed Jul 29, 2015 6:50 am Post subject: |
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Sorry for the bump.
Some of the imported GE weapon models finally got approved for the VG resource in their "models resource" section.
Linky here
I only got the RC-P90 and the Klobb submitted. I had the GE shotgun done, but the textures bugged out on export, and therefore, could not be submitted. _________________ This is a signature, why did you read this? |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Wed Aug 05, 2015 3:02 am Post subject: |
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Moved from GoldenEyeX Anouncement
Fillerthefreak wrote: | @Trev
I can send the fixed RC-P90 model and the sniper thingy (when done) to a PM. I just need to know where to submit the files. |
Well, since I already have the FN-P90 direct from GoldenEye I dont need that, also thanks for your apretiation, I forgot to say so last post.
However, with regard to the 'Sniper thingy', If you are modeling a real rifle then sure, Ill accept it (although not to sure what exactly you expect me to do with it?).
Rifles can be customised greatly, so it does give a lot of freedom on that side of things.
Parts of a rifle that are 'Standard' to a type are the action, workings and callibre.
Stocks and accessories are all custom. (unless mass produced of course, but snipers usually get to choose since they are specialised)
Eg You cant call a bolt action a garand because a garand is a semi-automatic, clip-loaded rifle.
Same goes for a Le-Enfielfd, it cant be a le-Enfield if it doesnt have a bolt-action and a 10rnd magazine.
You can send the zip by email
I beleve I have my shooters account set up to show that info.
Again though, Im not to sure what you want me to do with it. Anything to do with GEX goes through Wreck.
For import into Perfect Dark that should now be pretty much suported in PerfectGold with not much to do now (though no animations).
GoldenEye requires more work to Z-Order the faces correctly before importing with PerfectGold.
Trev
Fillerthefreak wrote: |
I thought it would save some time since the model is the GE64 model with all the cracks removed and making reloads easier.
And for the sniper thing, I thought it would be a decent weapon to give more diversity to GE's weapon set. Since there's two of every weapon type except for the snipers. When I get the textures and details done I'll post it.
The Sniper itself was based off a toy that was laying around in my house. I just removed the bolt and added a clip.
I also remember saying about Control as a multi map and that it's too complex. What if I made a dumbed down version? I also feel like Frigate should have shutter textures on the windows on the multi version, since you cannot see any polys outside, and it's a black void.
Also, may make a new thread in Mapping and Modeling for this to prevent derailing. Mods can move those posts there. |
Ive already fixed the holes, thats why I didnt need the model.
There were actually less holes than what you showed from the model exported via PerfectGold (Since you said yours was a watch menu export, I assume you exported via emulator)
In GE you cant really use clips since there is no animation assosiated with them. In PD one would need to be made for them.
Just for refrence in case Ive mis understood you...
Trev _________________
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Vivi Agent
Joined: 30 Jul 2015 Posts: 31
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Posted: Tue Aug 11, 2015 10:37 pm Post subject: Re: GE/PD weapon model ripping. |
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Fillerthefreak wrote: | Using Meshlab and Nemu 64's export to VRML function, you can import the current scene you're playing your emulator. With this, you can remove all the un-needed models and get the weapons you want. (This best works on the weapon select menu on the pause screen on solo missions)
So far, I have the basic weapons.
Falcon 2.
PD shotgun.
AR34
K7 Avenger
RC-P90
Model downloads will be available when The Models Resource will accept them. (I will also do more models) |
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!
VIVI LIKE!!!!!!!!!!!!!!!!!!!!!!
SORRY DIDN'T READ THE WHOLE THREAD JUST SAW THE TITLE AND IMAGES AND I WANT! |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Wed Aug 12, 2015 1:29 am Post subject: |
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@Vivi
It's better to just export them from the GE/PD setup editors, the way I did so was primitive and time consuming, when you could just export it with a single button.
Also, the way I did so also made a-lot of textures lost int the progress of exporting. _________________ This is a signature, why did you read this? |
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Vivi Agent
Joined: 30 Jul 2015 Posts: 31
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Posted: Wed Aug 12, 2015 10:00 am Post subject: |
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Fillerthefreak wrote: | @Vivi
It's better to just export them from the GE/PD setup editors, the way I did so was primitive and time consuming, when you could just export it with a single button.
Also, the way I did so also made a-lot of textures lost int the progress of exporting. |
are these available to download yet? I tried GE/PD setup editor and it crashed while trying to load a rom, plus it was way more confusing than I thought. |
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Vivi Agent
Joined: 30 Jul 2015 Posts: 31
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Posted: Wed Aug 12, 2015 3:47 pm Post subject: |
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Fillerthefreak wrote: | @Vivi
It's better to just export them from the GE/PD setup editors, the way I did so was primitive and time consuming, when you could just export it with a single button.
Also, the way I did so also made a-lot of textures lost int the progress of exporting. |
please do it for me. PLEASE! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Aug 12, 2015 3:48 pm Post subject: |
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Did you set your quick ROM? It should be pretty straightforward to rip models. |
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Vivi Agent
Joined: 30 Jul 2015 Posts: 31
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Posted: Wed Aug 12, 2015 4:57 pm Post subject: |
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SubDrag wrote: | Did you set your quick ROM? It should be pretty straightforward to rip models. |
this?
I don't know! I, tried selecting model view with that visual editor opened, but it keeps crashing saying Not (lots of words) compressed. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Aug 12, 2015 4:58 pm Post subject: |
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Are you using PD 1.1 NTSC? Has to be that version. |
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Vivi Agent
Joined: 30 Jul 2015 Posts: 31
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Posted: Wed Aug 12, 2015 5:16 pm Post subject: |
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SubDrag wrote: | Are you using PD 1.1 NTSC? Has to be that version. |
I have no idea!
or wait the ROM? probably. I guess.
Fillerthefreak, do you have the Farsight and Callisto NTG?
I can't do it. I can't. |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Wed Aug 12, 2015 6:21 pm Post subject: |
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It's simple. Open up a map via File | Open Setup (Uncompressed) and go to the geeditor directory. Open the files UsetupchicagoZ.bin and bg_chicago_pads.bin. Then open the visual editor (Edit Setup | Visual Editor). Once that's finished loading open the animation viewer (Tools | Animation) and wait for it to load. There you can select first person animations from the drop down menu and export as fbx model files, complete with rigged bones. |
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Vivi Agent
Joined: 30 Jul 2015 Posts: 31
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Posted: Wed Aug 12, 2015 7:51 pm Post subject: |
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pavarini wrote: | It's simple. Open up a map via File | Open Setup (Uncompressed) and go to the geeditor directory. Open the files UsetupchicagoZ.bin and bg_chicago_pads.bin. Then open the visual editor (Edit Setup | Visual Editor). Once that's finished loading open the animation viewer (Tools | Animation) and wait for it to load. There you can select first person animations from the drop down menu and export as fbx model files, complete with rigged bones. |
Nope: this the error:
it won't go go away. it crashes
see, I can't. |
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Optical_Infection Agent
Joined: 13 Jun 2015 Posts: 24 Location: Michigan |
Posted: Wed Aug 12, 2015 8:27 pm Post subject: |
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Vivi wrote: | Nope: this the error:
"Not 1172/1173/1F8B0800 Compressed"
it won't go go away. it crashes
see, I can't. |
I have had the same issue with GoldenEye modification. What that error basically means is that your Perfect Dark ROM is not fit for such modification. What will probably help you the most is getting a new rom from a different website. Hope this helped! _________________
You wanted a signature, there's your signature. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Aug 12, 2015 8:44 pm Post subject: |
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Yeah, like Optic pointed out, there's likely something going on with the ROM you're using. There's a surprising number of bad ROMs floating around out there, so you might need to locate a few before finding one that actually works. Just make sure that it's NTSC v1.1 ROM, or else it won't be fully compatible. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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