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Gas releasing Object

 
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Rey
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 PostPosted: Mon Nov 02, 2015 7:29 pm    Post subject: Gas releasing Object Reply with quote Back to top

Not sure if this has been talked before but. Just messing around and I was trying to do a barrel releasing gas like Facility. I put object type to Gas releasing object. I used Facility action block as a reference and added the necessary 16 tag. When destroyed the game crashes. What's the proper why to get this to work?
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Wreck
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 PostPosted: Mon Nov 02, 2015 8:10 pm    Post subject: Reply with quote Back to top

All you should need is a gas releasing type object. When you destroy it, it will automatically play the sound effects of the gas. What it also does, is switch the currently loaded sky block. Facility has a secondary one, with the thick green fog. I think if there is no secondary sky ID, the game will either crash, or do nothing with the sky.

I don't have my notes with me, but you need to alter a sky block (there are some unused ones leftover you could use, such as multiplayer Cradle). You take the stage ID for the level, and you add some amount to it. I want to say 0x64, but you might have to check to see what rare did for Facility.

Facility = 0x22
Fac Gas = 0x86?
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00action
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 PostPosted: Tue Nov 03, 2015 9:09 am    Post subject: Reply with quote Back to top

Yep you are correct wreck, here is an example for Dam:

Dam id = 21

0021 = sky 1p
+64
0085 = sky 1p Alt
+64
00E9 = sky 2p
+64
014D = sky 3p
+64
01B1 = Sky 4p
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Rey
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 PostPosted: Tue Nov 03, 2015 7:07 pm    Post subject: Reply with quote Back to top

Ok cause I was doing it in Silo and that doesn't have a sky box. So for ones with a sky box I just tweak the settings?
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