ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Runway Hangar

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Mapping and Modelling
View previous topic :: View next topic  
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Mon Jan 25, 2016 12:45 pm    Post subject: Runway Hangar Reply with quote Back to top

This is just 10 Minutes of work ^^
I want to create a walkable roof and stairs to get to the top of the left building.

I will add new pictures when i have my first draft/blueprint

I´m try to restart. I hope i can do this with your help, and sorry for my bad English. I have do learn it from scratch

For sure you can add your opinion Smile


http://g78.imgup.net/21f46.png


http://r60.imgup.net/3433d.png
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate


Last edited by DF Ank1 on Tue Feb 02, 2016 12:20 pm; edited 1 time in total
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Mon Jan 25, 2016 2:29 pm    Post subject: Reply with quote Back to top

Good to see the hangar is being made into an area players can enter. I remember another member here, BMW, was doing something similar with the roof and upper buildings, but he didn't finish it. Keep us updated as you make progress.
 
View user's profile Send private message Visit poster's website
connery as bond
Secret Agent
Secret Agent


Joined: 21 Jun 2007
Posts: 340

 PostPosted: Tue Jan 26, 2016 5:46 pm    Post subject: Reply with quote Back to top

Very cool DF. It'll be interesting to how this one shapes together. Did you plan on putting together a custom mission to utilize the new areas?
_________________
Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA
 
View user's profile Send private message Visit poster's website
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Thu Jan 28, 2016 10:20 am    Post subject: Reply with quote Back to top







Just trying to make a new room, but it seems to be more difficult than I thought to edit a existing level because the trianglepoints don´t snap the coordination grid, so making exactly tube like rooms f.e. 5x5 meters is difficult.

I also have to fix the texture problem, but this isn´t so bad.

Well I think I have to spend more time with it than i thought, but I really wanna make this great.
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Trevor
007
007


Joined: 15 Jan 2010
Posts: 926
Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest

 PostPosted: Fri Jan 29, 2016 11:26 am    Post subject: Reply with quote Back to top

Oh my... hahaha, Im sure I posted this image before but it seems someone is attempting something I have thought about since 2005 ish.

Good luck hehehe.

This was the image I drew at school years ago
[img]http://fgfc.ddns.net/perfectgold/runwaydronegun.bmp[/img]

In the image I show a consol at the drone gun, I now realise this is of course completly unfeasable and it would be better to have the gun inside a concrete cylinder pillbox style.

I have stairs that lead to the other guns.

The other gun accross the runway also connects to the tunnel which in turn connects up to the dam via ramps like a multi-story car park.

Trev
_________________
 
View user's profile Send private message
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Tue Feb 02, 2016 12:23 pm    Post subject: Reply with quote Back to top

Just worked some minutes on the texture and stairs.
It always looks strange on the screenshot ^^





_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
connery as bond
Secret Agent
Secret Agent


Joined: 21 Jun 2007
Posts: 340

 PostPosted: Thu Feb 04, 2016 9:56 pm    Post subject: Reply with quote Back to top

Coming together real nicely, DK.
_________________
Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Mapping and Modelling All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]