 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
clowns789 Agent

Joined: 25 Nov 2005 Posts: 127 Location: Houston  |
Posted: Wed May 18, 2016 8:10 pm Post subject: Runway 00 Agent Massacre |
 |
|
I haven't seen anything like this before, so I'm thinking about having a contest where we see how many kills one can get on Runway 00 Agent while still beating the mission on console without cheats. It would give a nice contrast to something like The Elite where they just constantly play for slightly better times. Of course, Runway 00 has unlimited guards, so one could go on and on. It can make for interesting strategy as well: Where to shoot from, whether or not to move around, how to budget ammo (especially KF7), dealing with officers vs. regular guards, using the tank, etc. are all factors to consider.
Alas, I haven't got a decent score worth mentioning yet, but I've found that once you get enough KF7 ammo it's not too hard to get on a roll. If anyone gets a good score, let us know below! |
|
|
|
|
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Mon May 23, 2016 11:30 am Post subject: |
 |
|
This sounds awesome - and love the topic title too!
A great place to stage a battle is around where the tank sits. As an interesting point you can also throw nades over the metal door and they actually explode. When I say metal door, my memory is a little hazy but you can almost see though to an area that you cannot get to through a sort of crack in the rocks and where there is a metal barrier type thing to mark the edge of the map, if you like.
Anyway great area for a huge battle |
|
|
|
|
|
 |
 |
 |
 |
 |
clowns789 Agent

Joined: 25 Nov 2005 Posts: 127 Location: Houston  |
Posted: Wed May 25, 2016 8:33 pm Post subject: |
 |
|
Thanks for the good word! I'll have to try that and see if I can get a decent kill count. |
|
|
|
|
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Sun May 29, 2016 11:49 am Post subject: |
 |
|
Let me know how you get on. Give me some stats too. I always like seeing the number of head, limb and body shots I get. Also, "other" body parts. I suspect these are things like shots to the ass, balls, ears, noses, shoulders, necks, feet.
Ouch, those massacres can be bloody........!
edit; I typed the word c-o-c-k before the word balls and when I posted it, it changed it to "rooster"!!!!!!!! Removed by yours truly in the end. |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun May 29, 2016 7:13 pm Post subject: |
 |
|
You would have to test which is which in the stats, but the breakdown of human body parts is:
Head / Neck
Torso
Groin / Butt / Hips
Foot
Lower Leg
Upper Leg
Hand
Lower Arm
Upper Arm
I believe a neck shot counts as a head shot, and should also deal max damage. |
|
|
|
|
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Sun May 29, 2016 10:38 pm Post subject: |
 |
|
Thanks for the breakdown. Is that in the coding? |
|
|
|
|
|
 |
 |
 |
 |
 |
zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
 |
Posted: Mon May 30, 2016 6:46 am Post subject: |
 |
|
That's the model breakdown.
Actual damage lists "other" as hands, feet, guns, hats. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Mon May 30, 2016 10:18 am Post subject: |
 |
|
Ah, I see. |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon May 30, 2016 9:50 pm Post subject: |
 |
|
That makes sense. Body would likely be torso and the more "personal" areas. |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |