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objective Issue

 
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Rey
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Joined: 07 Feb 2012
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 PostPosted: Tue Aug 16, 2016 4:16 pm    Post subject: objective Issue Reply with quote Back to top

I know why this happens but i have an objective on guard. If killed objective complete. Since he spawns later in the level. The game thinks of him being dead already thus automatic objective complete. My quesion is if there is way to prevent this some way by action block or if I must change the idea and scrap it for another?
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SubDrag
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Joined: 16 Aug 2006
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 PostPosted: Tue Aug 16, 2016 5:04 pm    Post subject: Reply with quote Back to top

It sounds like you need to add some additional logic, before checking if guard killed. Such as, check an objective bitflag, if true, and keep looping until it's true (when guard is spawned and ready), then start checking if guard killed perhaps.
 
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connery as bond
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Joined: 21 Jun 2007
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 PostPosted: Tue Aug 16, 2016 10:56 pm    Post subject: Reply with quote Back to top

Assign him a special ID and then check when that ID is killed in the block. Then objective complete bit if so. I just had to figure something similar for the mission I'm working on.
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