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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sun Aug 28, 2016 1:11 pm Post subject: Perfect Dark Model Remakes. |
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Like with the GoldenEye models, I decided to do Perfect Dark, due to PD's weapons being more fictional, I can be more open to interpretation, rather than using the models from GE, which are mostly based off real-world weapons.
Here's my rough, test model, the Shotgun, some changes have been made to make it seem less awkward. Due to a large picture, I have a smaller version here, URL below is for a larger render.
http://i.imgur.com/9ZryG0e.jpg _________________ This is a signature, why did you read this?
Last edited by Fillerthefreak on Sun Aug 28, 2016 8:01 pm; edited 1 time in total |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Sun Aug 28, 2016 6:24 pm Post subject: |
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Man I'd pay to have an irl model of that sitting in my room. |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sun Aug 28, 2016 7:57 pm Post subject: |
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Thanks, but too bad the only way is if you have a large 3D printer.
Anyhow, the model has been ported to Source! So now I can use normal and phong maps to give it a shinier feel. Might test it out as a model replacement in GE:Source. Since the Model Viewer with the Source SDK isn't the best. Some minor texture issues such as bad texture seams have been removed, as some shading has been added to the cream spot near the handle.
Or I could animate it and port it to something else, depends on how much work I want to put into it.
_________________ This is a signature, why did you read this? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Aug 28, 2016 8:01 pm Post subject: |
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Pretty slick work. Belongs in a PD: Source mod, for sure. |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sun Aug 28, 2016 8:10 pm Post subject: |
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Thanks, Wreck!
Perfect Dark Source was a thing, but it didn't really kick off. Simply because there wasn't really enough content to start off with. It also never really updated. As a result, it used a dated version of Source that pretty much became outdated. _________________ This is a signature, why did you read this? |
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MRKane 007
Joined: 11 Dec 2008 Posts: 1075
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Posted: Sun Aug 28, 2016 8:16 pm Post subject: |
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Ok - I love how that's designed! It looks like the kind of firearm you'd pickup and say "this is a good one!" AND it looks AWESOME! _________________ No Mr. Bond, I expect you to be re-coded! |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sun Aug 28, 2016 8:36 pm Post subject: |
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Thanks, might try to animate it and make a lower detail model, soon.
I got it working as a skin for the Shotgun on GE:Source. Sorry for the low detail graphics/screenshot size, running it on a laptop. Model also looks oddly placed since I rigged it a tad too high.
_________________ This is a signature, why did you read this? |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Mon Aug 29, 2016 12:07 am Post subject: |
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It's pretty good, I like it more compared to the XBLA model. If I had to give a few tips I'd say try to make the cream spot near the handle flat instead of curved like a pipe. The colors are a bit off as well, the blue color is too strong and the chrome parts are too white.
Looking forward to seeing it animated, great job. |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Mon Aug 29, 2016 6:30 am Post subject: |
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I made that area around there cream, I also made the handle plastic, since both stood out a bit better, or looks more consistent. I'll fix the hue issues.
I also noticed a triangle-like detail I forgot on that section, now. Will be added. _________________ This is a signature, why did you read this? |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Mon Aug 29, 2016 5:05 pm Post subject: |
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Idle animation, hand models are from PD:Source, since they fit pretty well. Sorry for the small size, the Source model viewer fits to screen without the ability to change the display res, half the screen is also cut for viewing model settings, too. And I said earlier, on a laptop. The looping isn't right since I didn't know where the animation started or ended when I had to cut the play and pause from the looping.
Dunno why I put the little hop, but I thought it would look pretty cool. Will look horrible and jarring when switching to animations.
I might just remove it if needed for other animations to look right. _________________ This is a signature, why did you read this? |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Mon Aug 29, 2016 9:30 pm Post subject: |
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Finalized animations. Found out source has the ability to do smooth transitions between animations. So even the little hop on the idle animation won't do much to make it jerky.
_________________ This is a signature, why did you read this? |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sat Dec 03, 2016 3:05 am Post subject: |
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Sniper model revamp. This took quite awhile to make, as it was a rather complex model. _________________ This is a signature, why did you read this? |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sun Dec 04, 2016 10:31 pm Post subject: |
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Trying out animation, came out pretty bad. _________________ This is a signature, why did you read this? |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Wed Dec 13, 2017 7:45 pm Post subject: |
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Forgot I made this.
RCP-120 WIP.
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