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GE-X 5d-beta Patch Released! @ 01-29-15
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killedbyurmom
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 PostPosted: Sun Sep 11, 2016 10:11 am    Post subject: Reply with quote Back to top

Looking good Smile
 
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killedbyurmom
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 PostPosted: Wed Sep 14, 2016 6:31 pm    Post subject: Reply with quote Back to top

Any updates on release date?
 
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Wreck
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 PostPosted: Wed Sep 14, 2016 7:36 pm    Post subject: Reply with quote Back to top

Still working on some things, trying to figure out an issue with weapons not sitting on tables in missions. Also am getting setups for missions going, that at least features most of the props in them, so no more empty maps. Work is being done, and a release will be coming! Smile
 
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killedbyurmom
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 PostPosted: Wed Sep 14, 2016 7:44 pm    Post subject: Reply with quote Back to top

Thanks for the reply! Not trying to be annoying but just really excited (along with others ) about this up and coming release Very Happy
 
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Fillerthefreak
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 PostPosted: Thu Sep 15, 2016 3:23 am    Post subject: Reply with quote Back to top

Didn't the tables in Defection on PD have stuff on them?

Have you checked out their properties on the PD editor to see if the same logic applies to what you're doing? I have never used the PD editor, so I have no clue if you're able to do such a thing...
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Kerr Avon
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 PostPosted: Thu Sep 15, 2016 6:01 am    Post subject: Reply with quote Back to top

Wreck wrote:
Still working on some things, trying to figure out an issue with weapons not sitting on tables in missions. Also am getting setups for missions going, that at least features most of the props in them, so no more empty maps. Work is being done, and a release will be coming! Smile


Trust me on this, mate, whilst it's slightly disappointing that the new release isn't out yet, it's massively good to know that some people still care about perfecting (as far as possible) something before release.

Every game I buy for the PS4 seems to have a mandatory day one patch, often several GB, and if they need a patch that big on the first day of release, without even having the bug-spotting advantage of millions of players (cutomers) having played the game for a week or two, then the game was obviously not fit for release. Yet PS4 owners accept this and let it happen, so it does happen. It also happens on the PC of course, but at least the PC has the excuse that it's impossible for the game's developer to test the game on every mix of hardware and software that PC gamers use.

One game I bought recently (I think it was Deus Ex: Mankind Divided) I couldn't play the day I bought it, as when I got it home after work, it needed a day one patch that took more than six hours to load (for some reason, my PS4 and PS3 download patches/updates much slower than my XBox 360). I know one of the Goldeneye X releases was quickly replaced with a bug-fixed version, but that was down to one or a few bugs, not 587 bugs including some that could have been spotted with five minutes of playing.

I hate so much about the modern gaming industry.
 
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mistamontiel
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 PostPosted: Thu Sep 15, 2016 7:57 am    Post subject: Reply with quote Back to top

Are there even release notes @ all anywhere ? I realized that on PS3 and 360 they don't tell you a thing
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Wreck
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 PostPosted: Thu Sep 15, 2016 12:26 pm    Post subject: Reply with quote Back to top

There are "weapons" on tables in Defection, but they technically are ammo clip types. For whatever reason, they seem to sit just fine on top. However, some of the weapon models, when in the setup as 08 Weapon type, end up on the floor. The Phoenix in Rescue, Psychosis Gun in Maian SOS, and a hand grenade in Extraction, all appear on tables or desks. But if you switch it to, let's say the Falcon 2, it goes to the floor. It looks like it has something to do with the min/max bounds of the weapon model causing it. Not just in the ported GE props, but even Rare's own PD ones. Trying to find a proper fix, but I do have a possible workaround that should do the job in these cases.

Yeah, the other time we put out an update only a day or so after another, was to correct a few things. The rain was off on Jungle, which is the main thing I remember. Think I did something with the doors in Archives VR, as well. Would have to check the release notes.

I like to be pretty thorough in testing before putting something out for public consumption, but things will always slip through. That's where all you guys come in! Very Happy
 
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Kerr Avon
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 PostPosted: Thu Sep 15, 2016 12:41 pm    Post subject: Reply with quote Back to top

mistamontiel wrote:
Are there even release notes @ all anywhere ? I realized that on PS3 and 360 they don't tell you a thing


Not that I know of, but I've never really looked.
 
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Thundera8589
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 PostPosted: Fri Sep 16, 2016 9:44 pm    Post subject: Reply with quote Back to top

Wreck, don't forget the hit impact sounds on maps issue. Also I believe Surface ii is supposed to have a "wind gush" sound effect for that mission level.
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Kerr Avon
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 PostPosted: Sat Sep 17, 2016 1:19 am    Post subject: Reply with quote Back to top

Thundera8589 wrote:
Wreck, don't forget the hit impact sounds on maps issue. Also I believe Surface ii is supposed to have a "wind gush" sound effect for that mission level.


Surface with snow effects will be brilliant!
 
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Wreck
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 PostPosted: Sat Sep 17, 2016 9:52 pm    Post subject: Reply with quote Back to top

Here's the opposite view back at Streets from the beginning of Depot...



It will never be a perfect match, but it's about as close as I can get it without having to physically alter additional parts of the level. You'd need to widen the whole starting section of Depot, and that's just too big a change.

And here is a preview of the newest level lighting...



Some warehouses have up to seven "lit" spots on the walls. I plan to add seven light boxes to each of them, with certain bulbs being off to match the wall textures. I started with this room since it uses all seven, and made for a better screenshot area, hehe. Also, note the guns on the tables. Managed to get modified models that would actually sit on the damned things properly. They're unique prop ID's, so nothing can possibly effect the real weapon versions you hold in 3rd person.
 
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killedbyurmom
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 PostPosted: Sun Sep 18, 2016 3:58 am    Post subject: Reply with quote Back to top

Great job! I knew you'd figure out the "guns on a table" situation. Wink They look great sitting there. P.S. I don't remember the sky in Depot on GoldenEye but it looks awesome in this screenshot.
 
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nakata6790
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 PostPosted: Sun Sep 18, 2016 5:22 am    Post subject: Reply with quote Back to top

Those pics look great, i can imagine them with PD's lighting, oh God... hmmmm
Keep up the great work Wreck !!
 
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SATURN_81
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 PostPosted: Sun Sep 18, 2016 7:31 am    Post subject: Reply with quote Back to top

very good job lighting levels, and the lamps and lights running on them. I like that levels already have objects in ellosy no longer are empty for longer (I wish there were guards on them). the Statue level is impressive. the level Streets have a good aesthetic arrangement and you have done a good job as far as possible adpatando architecture Depot in, and the same can say of adapting the architecture Depot Streets.

Wreck: that is exactly "Archives 1F Preview"? is a new level of own design? I looked at the images and do not recognize or routes, or paths, nor recognize the position of doors and windows, or even outside the level.
and you can tell us about the Dam level? no progress? finally be available in this patch?

Hoping that finally can download this patch. thanks and keep up the great work.
 
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