ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Goldeneye X reload animations

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X
View previous topic :: View next topic  
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 339

 PostPosted: Sun Dec 11, 2016 1:15 pm    Post subject: Goldeneye X reload animations Reply with quote Back to top

does anyone know how to examine the reload animations? Question
_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Sun Dec 11, 2016 1:22 pm    Post subject: Reply with quote Back to top

SubDrag or Pavarini should be able to help. You can watch the animations in the Animation Editor menu of the GoldenEye / Perfect Dark Editor, available on the GoldenEye Vault website. I think you use FBX format when editing, but the others know better.

Any particular reason you're asking about GoldenEye X reloads?
 
View user's profile Send private message Visit poster's website
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Sun Dec 11, 2016 7:00 pm    Post subject: Reply with quote Back to top

Hi welcome to the forums. You can find a short animation tutorial here http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6800

While it isn't about GE:X, it does have instructions on how to use the editor and export animations. The same process is used for weapons and bipeds.
 
View user's profile Send private message
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 339

 PostPosted: Mon Dec 12, 2016 5:30 pm    Post subject: Reply with quote Back to top

Wreck, the reason is I'm thinking of making sprites of the reload animation for a goldeneye skulltag mod
_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Mon Dec 12, 2016 6:28 pm    Post subject: Reply with quote Back to top

Ah, interesting. Pavarini has been doing most of the animation work on the mod, so you may want to ask him if he's alright with using his work (it's also Rareware's work, to some extent). It would be nice having these animations unique to the GoldenEye X project, but I suppose it's going to another fun GoldenEye experience.
 
View user's profile Send private message Visit poster's website
The Renegadist
Secret Agent
Secret Agent


Joined: 10 Feb 2016
Posts: 379
Location: Facility Vents

 PostPosted: Mon Dec 12, 2016 6:34 pm    Post subject: Reply with quote Back to top

@Pav

You aren't doing animations for Goldfinger 64 are you?
_________________
 
View user's profile Send private message
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 339

 PostPosted: Tue Dec 13, 2016 1:49 am    Post subject: Reply with quote Back to top

Wreck, i was going to ask him anyways

but the mod is already finished

just that i think the x reload animations would look good

also, how can you extract textures?
_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 339

 PostPosted: Tue Dec 13, 2016 2:27 am    Post subject: Reply with quote Back to top

via Imgflip GIF Maker

either goldeneye x or this crap
_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Tue Dec 13, 2016 4:25 am    Post subject: Reply with quote Back to top

@Renegadist
No.

@Siul
You may use the animations as long as you credit GoldenEye: X.

Converting to sprites from in-game would be hard, weapon models have random sway so it won't loop perfectly. The editor has an animation previewer with a monocolor background.
 
View user's profile Send private message
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 339

 PostPosted: Sun Dec 25, 2016 2:13 pm    Post subject: Reply with quote Back to top

@Pav

I will credit you if i get the animations made into sprites.

Also, I can barely understand how the animation editor works.
_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]