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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rekrul Agent

Joined: 06 Dec 2016 Posts: 43
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Posted: Thu Dec 29, 2016 11:09 pm Post subject: |
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Carnivorous wrote: | Not it isn't compatible with other emulators. You manually have to add support to every one. PJ64 is difficult because it stores ROM memory in random locations. There is 1.6 support because I did find a reliable pointer. But even with 1.6 it has issues with the plugin. For some reason it blocks input unless you're fullscreen. If you did want me to support a newer version of PJ64, which version were you thinking of? |
I was just trying it to see if it would work. To be honest, I haven't really used Project64, or really any N64 emulator that much.
Carnivorous wrote: | That's actually intentional by 1964. 1964 itself doesn't work very well with pause. It's rather unstable and it's better to use the in-game pause then 1964. I will change this next year. Thanks for the feedback. |
OK. |
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Oxygen Agent

Joined: 29 Dec 2016 Posts: 2
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Posted: Fri Dec 30, 2016 12:12 am Post subject: |
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Hi, I'd first like to say thanks for this great bundle. It has made playing GoldenEye and Perfect Dark a breeze compared to playing it with a controller, but I've run into an issue with Perfect Dark where no text is displayed on any of the Area 51 missions including Maian SOS. I tried switching the video plugins used and tried all three builds, but it doesn't solve my problem. I've attached some screenshots showing what I mean.
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Dec 30, 2016 12:29 am Post subject: |
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Is hi-res mode off? |
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Oxygen Agent

Joined: 29 Dec 2016 Posts: 2
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Posted: Fri Dec 30, 2016 12:52 am Post subject: |
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Hi-Res mode was turned on. When I turned it off, the problem I had was gone. |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Dec 30, 2016 12:59 am Post subject: |
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Hi-res mode would increase the width output of the video interface. Since plugins can resize the outputs there is no need for it. If anything it makes emulating PD more unstable.
I will write this down in the FAQ, thanks for the report and I'm glad you've enjoyed the bundle.
Rekrul wrote: | I notice that when you press F3 to pause the emulation, it unpauses if you switch between windowed/fullscreen mode. It would be better if the emulator stayed paused until you press F3 again to resume. | For technical reasons I have to unpause it if you enter fullscreen, but when you exit fullscreen it will stay paused, sorry about that. |
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Rekrul Agent

Joined: 06 Dec 2016 Posts: 43
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Posted: Fri Dec 30, 2016 2:17 am Post subject: |
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Carnivorous wrote: | For technical reasons I have to unpause it if you enter fullscreen, but when you exit fullscreen it will stay paused, sorry about that. |
Thanks.
BTW, you have the latest update listed as being Jan. 1st, 2017, but my calendar only shows the date as Dec. 30th, 2016.
Are you a time traveler?  |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Dec 30, 2016 10:13 pm Post subject: |
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lol no. I changed the copyrights to 2017 a few days ago in prep of the new years update and I didn't feel like waiting. The updates are not as common as the plugin is feature complete. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Sat Dec 31, 2016 2:38 am Post subject: |
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Thanks for this, it really is fantastic! Will this one day work with all N64 games, or all N64 first/third person shooters, or at least all Goldeneye and Perfect Dark modded roms, please? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Sat Dec 31, 2016 3:59 am Post subject: |
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1964 rom support is poor compared to other emulators, but it is the best for goldeneye and perfect dark. It should already work with modded roms. Adding rom support has to be done manually and is very time consuming. You need to reverse engineer the camera system, some game logic to know when to ignore input and play through the game to validate addresses. Some games use quaternion for their camera [zelda] and others use a simple x and y [pd\ge]. I simply don't have the time to research other games or add support for every title, one of the reasons why I released the plugin source |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Sat Dec 31, 2016 11:15 am Post subject: |
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Carnivorous wrote: | 1964 rom support is poor compared to other emulators, but it is the best for goldeneye and perfect dark. It should already work with modded roms. Adding rom support has to be done manually and is very time consuming. You need to reverse engineer the camera system, some game logic to know when to ignore input and play through the game to validate addresses. Some games use quaternion for their camera [zelda] and others use a simple x and y [pd\ge]. I simply don't have the time to research other games or add support for every title, one of the reasons why I released the plugin source |
Fair enough mate, you've done incredible stuff already. Thanks for that, and thanks for replying.
Happy New Year everybody! |
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Shanks987 Agent

Joined: 12 Dec 2016 Posts: 2
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Posted: Sun Jan 01, 2017 2:52 am Post subject: |
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Quick question,
How do I enable texture packs with the new Glide 2.0? Does anyone have any recommendations for Goldeneye 64? |
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Rekrul Agent

Joined: 06 Dec 2016 Posts: 43
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Posted: Sun Jan 01, 2017 10:56 pm Post subject: |
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Carnivorous wrote: | Adding rom support has to be done manually and is very time consuming. You need to reverse engineer the camera system, some game logic to know when to ignore input and play through the game to validate addresses. Some games use quaternion for their camera [zelda] and others use a simple x and y [pd\ge]. I simply don't have the time to research other games or add support for every title, one of the reasons why I released the plugin source |
I understand why you wouldn't want to devote the time to adding mouse support to other games, but I'm still disappointed. Hopefully someone else will take up development. I just worry that nobody else will want to take on the challenge.  |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Tue Jan 03, 2017 7:08 am Post subject: Help |
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I finally tried this out and Goldeneye works perfect sometimes (sometimes it will not allow me to inject the mouse no matter how many times I press 4) but more problematic is Perfect Dark, which runs in slow motion, seemingly half normal speed and the sound is all broken up to sort of fit with that slow pace. I've tried all 3 copies of the emulator and all kinds of different plug-in configurations but I cannot get Perfect Dark to run at normal speed. Any ideas on these 2 issues? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Tue Jan 03, 2017 2:48 pm Post subject: |
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Shanks987 wrote: | Does anyone have any recommendations for Goldeneye 64? | I'm not entirely sure why but when dumping textures for GE\PD, each texture will have a different CRC every map load. This makes dumping and creating texture packs very difficult for GE\PD. I suspect this is one of the reasons why there isn't any complete texture packs for GE or PD
Edit: gonetz explains why this happens with texture CRCs deuxsonic wrote: | I finally tried this out and Goldeneye works perfect sometimes (sometimes it will not allow me to inject the mouse no matter how many times I press 4) but more problematic is Perfect Dark, which runs in slow motion, seemingly half normal speed and the sound is all broken up to sort of fit with that slow pace. I've tried all 3 copies of the emulator and all kinds of different plug-in configurations but I cannot get Perfect Dark to run at normal speed. Any ideas on these 2 issues? | You haven't given me enough information about your OS or PC so I'm going to assume your PC is new, you're using a dedicated graphics card and you're using W10. Disabled DEP for 1964.exe and set your virus scanner to game mode or disable it altogether. If it's a performance issue use Jabo 1.5.2 with 1964Slow.exe. If these do not help, sorry I don't know why this is happening
Last edited by Carnivorous on Wed May 10, 2017 1:56 am; edited 2 times in total |
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Rekrul Agent

Joined: 06 Dec 2016 Posts: 43
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Posted: Tue Jan 03, 2017 5:01 pm Post subject: Re: Help |
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deuxsonic wrote: | I finally tried this out and Goldeneye works perfect sometimes (sometimes it will not allow me to inject the mouse no matter how many times I press 4) |
Let me guess; You're in fullscreen mode when this happens? If so, that's happened to me a few times. You can usually fix it by pressing Alt-Enter to switch to windowed mode, pressing 4 to enable mouse injection, then Alt-Enter again to return to fullscreen.
If this is happening for you in windowed mode, disregard the above. I have no idea what's wrong.
BTW, I don't know if this is a bug in the emulation/input, or the way the game behaves on real hardware, but I've noticed something strange;
When you're near a wall and you try to lean to look around corners, you often end up moving. Stand with a wall on your left, then press the aim button and press the key for right. You will lean right while staying perfectly still. Now press aim and press left. You will see the view bobbing as he tries to walk toward the wall.
In the level Control, just past the main computer room is a door that leads to a room with alcoves on each side, the first two of which contain drone guns. Just on the other side of the door is a small entryway where you can safely stand without the guns being able to see you. However, if you turn sideways and try to lean out, you will often end up side-stepping out into their line of fire.
It seems unpredictable though. It doesn't happen if you stand with your back to a wall in a normal room, but stand sideways in the narrow entryway mentioned above and it usually, but not always happens. It makes leaning an especially dangerous tactic since if you're anywhere near a wall, you can never tell if he will lean properly, do nothing at all (because leaning would hit the wall), or side-step directly into an enemy's line of sight. |
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