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GE-X 5e Patch Released! @ 12-24-16
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Thundera8589
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 PostPosted: Wed Jan 25, 2017 11:39 pm    Post subject: Reply with quote Back to top

Seems like the slappers now have the right firing rate. Love the watch detonator of course. The other animations look great as well. I guess that's all the weapons that needed fixing from 5e. The only way to get muzzle flicker to work in GE-X is by constantly pressing on and letting go of the shoot button. You can recreate it manually that way. I think the muzzle flickers for the weapons that had them are the only updates those weapons need. Wreck is there a possible way to create the muzzle flicker by manually creating it the way I suggested and replacing the solid muzzle with the manual flicker animation?
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Wreck
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 PostPosted: Thu Jan 26, 2017 12:02 am    Post subject: Reply with quote Back to top

I'm not totally sure how it really works. The muzzle flashes are stored inside each weapon file (G_Z first-person and P_Z third person versions) and are drawn when the player fires. With a pistol, there is enough time in between each shot that it "turns off" in a sense. But for faster weapons, it continues to draw without, I guess you could call it "refreshing" each time. Seems like it was a decision made by Rare at some point. It isn't as realistic, but perhaps they had their reasons.

The D5K reload came out very well. I much prefer his original animations for the KF7 and D5Ks over the modified Dragon / SuperDragon ones. The AR33 isn't bad, though. It's a big and mean weapon. Maybe that just needs some minor adjustments when Pavarini has some spare time to tinker with it.
 
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SATURN_81
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 PostPosted: Thu Jan 26, 2017 8:15 am    Post subject: Reply with quote Back to top

The Duel level:
This level I did not like in PD, nor in GEX due to the dimensions, although on the other hand if I like the missions The Duel, it would be the only thing I would not replace. I would like to propose a higher level, something similar to the level WAR of PD, where we have to fight against guards and finish with 3 bosses of GEX, this can be a way to take advantage of a slot more for an entire level.
 
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AL64inthedark
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 PostPosted: Thu Jan 26, 2017 11:25 am    Post subject: Reply with quote Back to top

Very good job Pavarini. Really enjoy the work you did.
And I like those thing that you added on Cradle Wreck, makes it more realistic without beeing tougher on the hardware.
 
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Wreck
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 PostPosted: Thu Jan 26, 2017 1:29 pm    Post subject: Reply with quote Back to top

The plan is to eventually, once we have an MI6 Headquarters, to replace The Duel with an MI6 rescue from terrorists. Think of if like the virtual reality training scenario Bond went through in Die Another Day. It could be the last effort by what little is left of the Janus Crime Syndicate, to exact revenge on the organization that destroyed them.

With Cradle, the ladders reuse the two polygons taken out of the floor, so that worked out well. The fake elevator entrances added just four polygons to each tower, plus the lift doors. The starting tower obviously adds the most (with a full elevator), but shouldn't be enough to really impact anything much. Those angled doors were a major pain to place properly. My newest idea may add a decent amount of polygons, but I feel the results will be worth it. I will still try my best to keep it as optimized as possible.
 
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G14Classified
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 PostPosted: Thu Jan 26, 2017 1:41 pm    Post subject: Reply with quote Back to top

"The muzzle flashes are stored inside each weapon file (G_Z first-person and P_Z third person versions)" I imagine there isnt any kind of file that can be swapped from third person to affect the first?

MI6 Headquarters being stormed by Janus remnants sounds awesome.

Have you guys thought of adding Oddjob's hat as a weapon, working very similar to knives and sticking to walls? Inflicting much more damage of course.
 
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Kerr Avon
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 PostPosted: Thu Jan 26, 2017 3:51 pm    Post subject: Reply with quote Back to top

I know this doesn't add anything to any discussion already underway in this thread, but I'm still looking forward to the day when we can face this adversary in deathmatch:

https://qt.vidyagam.es/ZyzpYrX.mp4

Taken from Pavarini's post on the third page of this thread. Everyone's probably seen it already, but it's so great that it bears posting again!

You know, an interesting idea might be to replace The Duel in Perfect Dark with a proper secret mission. In it you could play as Dr. Carroll, before he first contacts Carrington, so it's set before Perfect Dark. In it, Dr. Carroll develops a conscience, and decides to defect from dataDyne, and so he electrocutes a guard (reasoning that it's better to kill a few humans than to let the human race be potentially enslaved by the Skedar), steals the guard's gun, and tries to escape. It could take place in the basement level of the dataDyne tower (where Joanna later rescues him from), with you starting in the room where Joanna later first meets him, and you have to make your way to the elavator, whilst doing some objectives, and killing the guards. But if you complete the level, then just as the elevator door opens for you to enter and escape, then a cut-scene plays, with the doors opening to reveal Cassandra with a gun in her hand, and she shoots Dr. Carroll and renders him unconscious (or whatever the equivalent is for a flying laptop!). She then says something like "Put it back in it's cage, connect it to the WAN neuroscan, and grant full master access to my office terminal. It's time to lobotomise Dr. Carroll, and take back full control".
 
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Wreck
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 PostPosted: Thu Jan 26, 2017 6:00 pm    Post subject: Reply with quote Back to top

The Platinum Gun now available in VR mode! Thanks to SubDrag for finding the explosive shells weapon ID and function used by Simulants.

Oddjob's hat is certainly a fun idea, but the knife is specially hardcoded, I believe. You may only be able to have one of that type. And it may already be making its debut in another mod, so I would rather it be unique to that. Smile

I have Dr. Caroll setup and ready to go in a custom ROM build for Perfect Dark. It will include the Stack, all Classic weapons in muti, and an additional map in progress.
 
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Kerr Avon
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 PostPosted: Fri Jan 27, 2017 6:39 am    Post subject: Reply with quote Back to top

Wreck wrote:

I have Dr. Caroll setup and ready to go in a custom ROM build for Perfect Dark. It will include the Stack, all Classic weapons in muti, and an additional map in progress.


That sounds brilliant! I won't ask for an ETA, but if you want to throw out a rough estimate closer to the release then I think we might not be uninterested Wink
 
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killedbyurmom
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 PostPosted: Fri Jan 27, 2017 9:40 am    Post subject: Reply with quote Back to top

Will the Platinum Gun use a modified golden gun animation for reload?
 
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Wreck
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 PostPosted: Fri Jan 27, 2017 12:58 pm    Post subject: Reply with quote Back to top

Since it uses five bullets, it might be better to use the regular pistol reload (with a magazine), but I would need to change some things to try and get that working. As long as it isn't a pain to do.

For the PD Patch, I need to fix something up on Stack, and the other map is going to incorporate more details to make it fit in with the Perfect Dark style better. I have plans, but have to sit down and get back to work on it.

My newest concept for Cradle has been successful. Still a little more to do with it, but the hardest part is over with. I may have something to share when it's fully finished. Not sure if there is much else left I can do for this map.
 
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TheMaskedMutant
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 PostPosted: Fri Jan 27, 2017 7:15 pm    Post subject: Reply with quote Back to top

[quote="Wreck"]The plan is to eventually, once we have an MI6 Headquarters, to replace The Duel with an MI6 rescue from terrorists. Think of if like the virtual reality training scenario Bond went through in Die Another Day. It could be the last effort by what little is left of the Janus Crime Syndicate, to exact revenge on the organization that destroyed them.
[/quote]

awesome yeah like in the world is not enough

i thought there should be a Citadel level with rescuing hostages or maybe a duel like situation with Bond facing off against Oddjob, Mayday or the classic bonds
 
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The Renegadist
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 PostPosted: Fri Jan 27, 2017 8:27 pm    Post subject: Reply with quote Back to top

@Wreck
Is it possible to do animated textures in PD or have geometry or models move on a horizontal track? I was thinking it would be cool to open some windows on the Train and use animated ground textures that give the look that the train is moving or use models/geometry on a track that also simulates this. It wouldn't be too advanced as this would lag the level but a little bit of grass outside with maybe a texture fade out would at least help to add to the "moving" train feel.

I also recently played a multi rom hack called "Antenna Cradle" that managed to get the ground added as seen in the screenshots I posted without it glitching out however the map was extremely laggy. So we know it is possible but it would have to be done to where it doesn't lag the map or lag it too much anyway. The hack does allow the player to drop down onto the ground which might explain the lag and also explain why it doesn't glitch out versus the other hacks that don't use solid geometry.

What do you think?
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Thundera8589
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 PostPosted: Sat Jan 28, 2017 11:44 am    Post subject: Reply with quote Back to top

In terms of weapons, how many more weapons left need correcting? Do Phantom, D5K Deutsche, and AR33, still need correcting??

Wreck, have you done the watch laser inventory display upright angle with the new fixes to the model yet?

Don't forget the support beams for Citadel.

Lastly, the hit impact sounds on maps issues.
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pavarini
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 PostPosted: Sat Jan 28, 2017 12:28 pm    Post subject: Reply with quote Back to top

The KF7 and D5K are done, you can view them in the last page. I will be redoing the AR33 and Phantom as they are not consistent with the other reload styles.
 
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