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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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L. Spiro Agent
Joined: 27 Feb 2009 Posts: 117 Location: Cupertino, CA |
Posted: Tue Jan 31, 2017 4:19 pm Post subject: |
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Thundera8589 wrote: | Nevermind.
Would love to hear more GE music releases from L. Spiro though! |
These are still “early” releases. I am currently re-recording all of them in final form.
http://www.youtube.com/channel/UCG1p2qHnVfOIuRKOpePIgAA
All videos posted will be replaced soon so don’t store any direct links to them.
I will also upload all the X tracks, bonus tracks, beta tracks, and shorts.
Then the same for Perfect Dark.
L. Spiro |
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Thundera8589 Secret Agent
Joined: 12 Aug 2015 Posts: 351
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Posted: Wed Feb 01, 2017 4:39 am Post subject: |
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Trevor wrote: | Been looking at instrument 02's wave and not only is the loop point in GE slightly mis-aligned, the sound is flawed in the first wave (sound is made of 2 waves, 1 lower frequency than the other).
I have tested a fix and while I still maintain that ingame the music is fine to me, I think I heard the "riple" in the sound, my test got rid of this ripple by only using the good second wave.
Edit the istrument to use
LoopStart: 000000E0
LoopEnd : 0000014F
I had originally thought the keybase would need to be reduced to compensate, however it sounds fine in-game.
Trev |
Funny. When I edit the instrument Loop Start and End points to what you said I get this sound instead. Did I edit the instrument wrong?
@L. Spiro - Nice channel you got there. Nice to hear you're working on updating them and releasing more GE tracks and new PD tracks as well. Can't wait to hear how the PD tracks sound like. _________________ "The Eye of Thundera, give me sight beyond sight!" |
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