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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Feb 10, 2017 6:17 pm Post subject: |
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Thank you! I have added a feature - if you click the fov it will switch between 16:9 and 4:3. I've written this down in the readme FAQ - Check first post for new version |
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madmax386 Agent


Joined: 30 Apr 2008 Posts: 196 Location: New Zealand  |
Posted: Fri Feb 10, 2017 6:31 pm Post subject: |
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Is there anyway to have an option to start with a weapon? like Stolen had in his GE-MP injector?
Last edited by madmax386 on Fri Feb 10, 2017 6:36 pm; edited 1 time in total |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Fri Feb 10, 2017 6:33 pm Post subject: |
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Carnivorous wrote: | Thank you! I have added a feature - if you click the fov it will switch between 16:9 and 4:3. I've written this down in the readme FAQ - Check first post for new version |
How does this work with the games, since both games have aspect ratio settings within them? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Feb 10, 2017 6:38 pm Post subject: |
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madmax386 wrote: | Is there anyway to have an option to start with a weapon? like Stolen had in his GE-MP injector? | gemp was deleted because it was commonly flagged as a virus [possibly cause it could connect to the internet]. Replacing player inventory - it would be best done with the ge editor instead of the plugin deuxsonic wrote: | How does this work with the games, since both games have aspect ratio settings within them? | It is for display purposes so 4:3 users know what the slider translates to in-game [by default slider calculates for 16:9 fov] |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Fri Feb 10, 2017 7:08 pm Post subject: |
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graslu wrote: | deuxsonic wrote: | I'm curious about what FOV 90 looks like in widescreen. |
Really good. |
What plug-in and settings are you using? I'm not seeing lens flares in PD. |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Feb 10, 2017 7:09 pm Post subject: |
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Glide64 with frame buffer emulation enabled |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Fri Feb 10, 2017 7:22 pm Post subject: |
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So are lens flares broken in GLideN64? |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Feb 10, 2017 7:26 pm Post subject: |
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they shouldnt be - match these settings http://i.imgur.com/7tLpUyy.jpg
~~
noticed a bug - while the emulator is paused the 'locked - stop to change' fov message is replaced with the ratio message - I have fixed this |
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Graslu Agent


Joined: 15 Dec 2016 Posts: 119 Location: Almeria, Andalucia, Spain  |
Posted: Fri Feb 10, 2017 7:58 pm Post subject: |
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I believe the interface should state somewhere that now the FOV is calculated horizontally; or show both, as some people may be used to calculating it vertically. Modern games tend to calculate it vertically and have the horizontal equivalent next to it. _________________ You can't win.
YouTube: https://www.youtube.com/c/Graslu00
Discord: https://discord.gg/tksttVC |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Feb 10, 2017 8:04 pm Post subject: |
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Hmm I see do you have any example in mind? I'm not sure what is the best way to display both values |
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Graslu Agent


Joined: 15 Dec 2016 Posts: 119 Location: Almeria, Andalucia, Spain  |
Posted: Fri Feb 10, 2017 8:18 pm Post subject: |
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Rainbow Six Siege for example is just a slider with vertical FOV (Stated on the side) and no horizontal values at all.
DOOM 2016 is just a slider with the horizontal values and no vertical, I suppose this is because it's aimed to an older audience which is used to horizontal values and not vertical.
Battlefield shows the vertical (or 4:3, I recommend using this page to check how it works for Battlefield) FOV and then the horizontal between brackets, like this:
I think that's the best way to show it. _________________ You can't win.
YouTube: https://www.youtube.com/c/Graslu00
Discord: https://discord.gg/tksttVC
Last edited by Graslu on Fri Feb 10, 2017 8:20 pm; edited 1 time in total |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Fri Feb 10, 2017 8:20 pm Post subject: |
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A lot of modern games don't let you change the FOV at all. It is more common now for it to be represented vertically though since not everyone is using the same aspect ratio anymore and the vertical FOV will appear the same no matter what aspect ratio is being used (I wish games would default to 74 but it seems like in the last 10 years a lot of shooters were released with an unusually low FOV for reasons I don't know.)
Not everyone will know what Hor+ means. I would just say "vertical FOV:" and then have the number.
Last edited by deuxsonic on Fri Feb 10, 2017 8:22 pm; edited 1 time in total |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Fri Feb 10, 2017 8:21 pm Post subject: |
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graslu wrote: | Battlefield shows the vertical (or 4:3, I recommend using this page to check how it works for Battlefield) FOV and then the horizontal between brackets, like this:
I think that's the best way to show it. | Thank you I will do this now |
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Graslu Agent


Joined: 15 Dec 2016 Posts: 119 Location: Almeria, Andalucia, Spain  |
Posted: Fri Feb 10, 2017 8:23 pm Post subject: |
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Most multiplayer games will let you change the FOV even if it's just a little at least.
As for the low FOV probably it's because the console market and ports, where they'd use low FOVs since "you're supposed to see it further away on your TV". Then there's GE and PD, giving us good FOV even back in N64 days. _________________ You can't win.
YouTube: https://www.youtube.com/c/Graslu00
Discord: https://discord.gg/tksttVC |
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deuxsonic Agent


Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth  |
Posted: Fri Feb 10, 2017 8:43 pm Post subject: |
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graslu wrote: | Most multiplayer games will let you change the FOV even if it's just a little at least.
As for the low FOV probably it's because the console market and ports, where they'd use low FOVs since "you're supposed to see it further away on your TV". Then there's GE and PD, giving us good FOV even back in N64 days. |
Rare did, I can't say the same for Iguana with Turok (although I can set it at 90 on the Night Dive remake and it'll be nice to do the same when they release the second.) The earliest PC shooter I can think of that started this was Deus Ex, but it's easy enough to reset it (you can see the end of the GEP gun viewmodel however.) Even Half-Life 2 has a default FOV of only 75 and that was a PC game long before it got ported. It's kind of nausea-inducing because it's like looking at the world through a telephoto lens, so you're constantly having to swing your view around just to see. I love how Bioshock made it painful to try and reset it, as it will keep reverting it back any time the view is changed for whatever reason. You end up having to start double-binding keys so that when they're pressed (like movement keys) it sets the FOV higher. |
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