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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Sat Feb 11, 2017 9:04 am Post subject: Ginez Silvo: The Adventure Continues Storyline Released! |
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The sequel to "K.I.L.L.E.R. vs. Vendetta", Ginez Silvo continues his adventure, with new villains, new characters, new levels and new textures
La secuela de "K.I.L.L.E.R. vs Vendetta", Ginez Silvo continua con su aventura, con nuevos villanos, nuevos personajes, nuevos niveles y nuevas texturas
Note:
(The thing is that this mod is a sequel to my previous mod [K.I.L.L.E.R. vs Vendetta], but in the written sense, as a short story or something, it's a spin-off of K.I.L.L.E.R. vs Vendetta)
Nota:
(la cosa es que este mod es una secuela de mi mod anterior[K.I.L.L.E.R. vs Vendetta], pero en sentido escrito, como un cuento o algo asi, es un spin-off de K.I.L.L.E.R. vs Vendetta)
Function in:
Emulator: to perfection
Not64 (nintendo 64 emulator for wii): works fine
Everdrive 64 / 64drive: WORKS VERY GOOD!
Sequel to '' K.I.L.L.E.R. Vs Vendetta, now Ginez Silvo is back in a new story, with new characters, new places, new adventures, new enemies, new plot and more !, everything will not be easy and you will be excited about history, and you will discover the origins of Ginez Silvo, and included the Bonus characters from the previous story!
New levels Solo (marked with an exclamation mark [!]):
Camps !
Town !
Recovery !
Icy !
Launch !
Gulag(in) 1!
Corporate !
Quickman !
Zoness !
Stealth !
Quarters !
Private !
Fierce !
Leakage !
Escape !
Mountain !
Outsite !
Gulag(in) 2!
Paradox !
Nemesis !
New levels multi (marked with an exclamation mark [!]):
Temple
Complex
Caves
Library
Town !
Zoness !
Stealth !
Quarters !
Outsite !
Gulag(in) !
Nemesis !
New weapons (marked with an exclamation mark [!]):
Knife
Throwing Knife
Whater PPK!
PPK Silenced!
GS-XYZ!
Skorpion Vz/61!
KFC-60!
sUZI (9mm)!
T7X!
T7X silenced!
Thunder-X 75!
Commando M16 G A!
VSP90!
Shotgun
Rapid-Fire Shotgun!
Sniper Rifle
Colt .44 Anaconda!
Silver Gun!
Silver PPK!
Gold PPK!
Characters (marked with an exclamation mark [!] and Return [!!]):
Ginez Silvo !!
Gail Storm !
Joshua ''Whalter'' Franco !!
Bridgette Bleu !
Colonel Grimm !
Venom Punished !!
Quickman !
Sarge Hawk !!
Franchesca Storm !!(multi only)
President Baron Vauth Kraic !! (multi only)
Joseph Franco !! (multi only)
ExplorerBusters !! (multi only)
And best of all ... Multiplayer levels available!
Thanks to:
MultiplayerX by level Dam with Secret Island aseccible
Rey and Ami for some Action Blocks from Warehouse level # 8 (Zonkov's action blocks)
SilverEye by some '' Action Blocks '' by '' Alfredo Lamberra Storyline ''
Dragonsbrethren by some '' Action Blocks '' by '' Aztec Complex '' and ''Office mission''
Wreck by the new textures of Natalya (Russia), silver texture of the Golden Gun, and by suggestions and corrections and Connery as Bond for some suggestions too
'' Christian Megaman '' for the suggestion of adding a Megaman character to this mod
Eternally Aries by the Cradle Antenna, similar to that of the movie
Zoinkity for Jungle with Ladder
Special Thanks to:
SubDrag for creating the GoldenEye Setup Editor
Sincerely Johnny Thunder
Postcript
Traduccion en espaƱol incluido!
Link here
http://goldeneyevault.com/viewfile.php?id=327 _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios
Last edited by Johnny Thunder on Tue Aug 01, 2017 8:57 am; edited 14 times in total |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Thu Feb 16, 2017 8:04 pm Post subject: My progress |
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Level 1: Camps
This level is a Camp in the field of the forest, domination of the Green Army, but soldiers of K.I.L.L.E.R. attacks the zone, escape with the Colonel Grimm in the helicopter.
Warehouse of the Weapons (Out)
Warehouse of the Weapons (In)
Colonel's Office (Out)
Colonel's Office (In)
After of collect the weapons
Escape with the Colonel Grimm
The ending
This level have the ''Complex'' and ''Statue'' Style _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios
Last edited by Johnny Thunder on Fri Apr 21, 2017 6:44 pm; edited 6 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Thu Feb 16, 2017 9:28 pm Post subject: |
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That really changed the way Surface looks. Nice job!  |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Fri Feb 17, 2017 11:04 am Post subject: |
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Wreck wrote: | That really changed the way Surface looks. Nice job!  |
I know right? I thought it was a whole new level at first glance but I noticed that the building looked familiar.
Nice job, Johnny! |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Fri Feb 17, 2017 3:37 pm Post subject: |
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The next level of this is ''Town (Streets)'', replace Facility, the level 2 _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios
Last edited by Johnny Thunder on Sat Feb 25, 2017 9:12 am; edited 2 times in total |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Sat Feb 25, 2017 9:12 am Post subject: Level 2: Town Tannenburg |
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The start of the level
Main level area
Area of computers
Alley area
parking lot
Objetives
 _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Sat Feb 25, 2017 1:39 pm Post subject: |
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Glad to see you were able to get it up and running properly. Love the metal bunker with the alarm, i've actually come up with a very similar design to that. Looks like a fun level with a lot of potential. Just shows you how beautifully the levels were designed in the game. Each level has endless potential.
I noticed in one of the alleyway shots that you can see a gap between the door, that's a simple fix. There's a bitflag for that...something about showing portals when doors are closed. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Sat Feb 25, 2017 6:15 pm Post subject: |
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You're doing a great job with these newest missions. You may want to get assistance from an English born member to help clean up the English translation you have done. It's pretty decent already, but some minor changes here and there could improve things. Such as "Coronel" should be "Colonel". It's a weird word, I know. Looks much different than how you are supposed to pronounce it. Other than some language related issues, it's coming along nicely. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Thu Mar 02, 2017 9:23 pm Post subject: Level 4: Icy Caves, Greenland |
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Start of the level
The level
The rest of the level is ''CLASSIFIED'' (you will have to find it on your own) _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios
Last edited by Johnny Thunder on Mon Mar 06, 2017 5:08 pm; edited 2 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Fri Mar 03, 2017 12:01 am Post subject: |
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The Caverns has a very convincing snowy cave feeling to them now. Nice work. I am not totally sure I like the metal diamond plate flooring, though. It doesn't quite suit with the rest of the walls and ceiling. Maybe you could try something else for the floors? Maybe Surface used a texture that would look more appropriate. The metal catwalks are fine as they are. Other than that, I like what I am seeing.  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Fri Mar 03, 2017 6:40 am Post subject: |
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Yes, it's true, thanks, I've been busy at that, it's a good idea what you told me and then I'll start with the level called "Launch" _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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