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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Tue Mar 21, 2017 4:38 pm Post subject: Perfect dark Animation editor help |
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I'm trying to make perfect dark sprites but im having problems with the firing state and viewing.
im very confused.  _________________ Playing old, low poly games since 2003 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Mar 21, 2017 5:14 pm Post subject: |
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It doesn't really reflect the correct view ingame, it's just sort of close. I never quite got it right. |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Tue Mar 21, 2017 5:27 pm Post subject: |
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i mean that the gun always has a muzzle flash on it _________________ Playing old, low poly games since 2003 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Mar 21, 2017 5:36 pm Post subject: |
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Yeah its part of model. You'd have to null it's displaylist in edit model, write rom, and use that in animation editor. |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Tue Mar 21, 2017 5:52 pm Post subject: |
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also is there a way to use the close view for weapons in goldeneye mode. _________________ Playing old, low poly games since 2003 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Mar 22, 2017 2:22 am Post subject: |
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No Goldeneye weapons have no animation files, it's all hardcoded. |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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