ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Goto page Previous  1, 2, 3 ... 25, 26, 27 ... 51, 52, 53  Next
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    ShootersForever.com Forum Index -> Online And Emulation
View previous topic :: View next topic  
Rekrul
Agent
Agent


Joined: 06 Dec 2016
Posts: 43

 PostPosted: Sun Mar 12, 2017 4:04 pm    Post subject: Reply with quote Back to top

deuxsonic wrote:
The reason I mentioned it is because the performance is reversed for me. If Glide64 were the faster of the two, I'd probably be using it.

I know, but you described Glide64 as being a less accurate plugin. If both Glide64 and GLideN64 have the same rendering errors, then GLideN64 isn't any more accurate than Glide64.
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Sun Mar 12, 2017 9:08 pm    Post subject: Reply with quote Back to top

Rekrul wrote:
deuxsonic wrote:
The reason I mentioned it is because the performance is reversed for me. If Glide64 were the faster of the two, I'd probably be using it.

I know, but you described Glide64 as being a less accurate plugin. If both Glide64 and GLideN64 have the same rendering errors, then GLideN64 isn't any more accurate than Glide64.


The development team for it describes it as such.
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Mon Mar 13, 2017 3:59 am    Post subject: Reply with quote Back to top

Rekrul wrote:
Distant objects appear on top of the chainlink fence at the end of Facility
GE has no zbuffer - secondary displaylist [decal, glass, alpha texs] is drawn after primary displaylist, it's normal
Rekrul wrote:
the water messes up at the start of Frigate, etc. For all the talk about how GLideN64 is designed for accuracy, it didn't seem any more accurate than Glide64.
Water and sky are drawn in a hacky way - very difficult to emulate correctly
~~
I wouldn't say GLideN64 is anymore accurate than Glide64. But when it comes to video interface\framebuffer emulation GLideN64 is more accurate - with GE\PD this has little impact so use whatever runs faster for your PC
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 482
Location: Mexicali, Baja California, Mexico

 PostPosted: Tue Mar 14, 2017 2:56 pm    Post subject: Reply with quote Back to top

Question, Star Wars Rogue Squadron is compatible with this emulator???
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Mar 14, 2017 4:30 pm    Post subject: Reply with quote Back to top

This emulator is primarily made for GoldenEye and Perfect Dark and their ROM hacks. For other games try libretro with mupen core https://www.libretro.com/

Last edited by Carnivorous on Thu Mar 16, 2017 4:23 pm; edited 1 time in total
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 482
Location: Mexicali, Baja California, Mexico

 PostPosted: Tue Mar 14, 2017 8:28 pm    Post subject: Reply with quote Back to top

Star Wars Rogue Squadron not work in Not64, Project 64 and Mupen 64, I do not think there is an emulator
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Wed Mar 15, 2017 5:35 am    Post subject: Reply with quote Back to top

Not one emulator will attempt to play Rogue Squadron? It might have custom microcode but it should still play on Project 64, which I think is probably the most developed of the 64 emulators.
 
View user's profile Send private message
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 482
Location: Mexicali, Baja California, Mexico

 PostPosted: Wed Mar 15, 2017 8:03 am    Post subject: Reply with quote Back to top

buy?, no thanks, this is business
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Fri Mar 17, 2017 12:23 am    Post subject: Reply with quote Back to top

after much trial & error pcsx2 injection is thread safe. the plugin is a dll proxy hooking between calls of lilypad and pcsx2. the interface for the plugin will be using a console window much like the original app mouse injector. this is the only way i can allow configuration without upsetting lilypad
~~
the first version will only support ts1 - other games will be added later. i am predicting a release by early april. this is what ts1 plays like with mouse input [warning loud audio] https://files.catbox.moe/t7fp14.webm
 
View user's profile Send private message
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1684

 PostPosted: Fri Mar 17, 2017 6:49 pm    Post subject: Reply with quote Back to top

It isn't a matter of the emulator so much as the video plugin.
Rogue Squadron is one of several games whose microcode was not reversed so high-level video emulation wasn't possible.

That said, low-level plugins (LLE) will play the game. You'll get varying degrees of success with Cen64 and MAME--both of which use nothing but LLE--or using an LLE video plugin like angrylion with other emulators such as PJ64, Mupen, etc. LLE is demanding though; you'll need much higher specs than when using HLE. HLE is the reason there could be emulators back in the 90's and 00's though.
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Sat Mar 18, 2017 7:06 am    Post subject: Reply with quote Back to top

In other words get the PC version.
 
View user's profile Send private message
madmax386
Agent
Agent


Joined: 30 Apr 2008
Posts: 196
Location: New Zealand

 PostPosted: Mon Mar 20, 2017 10:04 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
after much trial & error pcsx2 injection is thread safe. the plugin is a dll proxy hooking between calls of lilypad and pcsx2. the interface for the plugin will be using a console window much like the original app mouse injector. this is the only way i can allow configuration without upsetting lilypad
~~
the first version will only support ts1 - other games will be added later. i am predicting a release by early april. this is what ts1 plays like with mouse input [warning loud audio] https://files.catbox.moe/t7fp14.webm


Aswome work mate, can not wait to jump on to this as soon as its released.
 
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Prenihility
Agent
Agent


Joined: 17 Dec 2016
Posts: 13

 PostPosted: Sat Mar 25, 2017 1:30 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
Are you using the latest version? Have you tried redownloading the bundle? What video plugin are you using?
What overclock are you using? Have you tried changing overclock? Is Use Mouse for Radial Menu checked within input settings?


Hmm,looks to be version 8.5.0

Is there a newer one worth trying? And if i use another installation, or delete my current installation, what happens to my save games?
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Sat Mar 25, 2017 4:08 pm    Post subject: Reply with quote Back to top

Prenihility wrote:
Hmm,looks to be version 8.5.0

Is there a newer one worth trying? And if i use another installation, or delete my current installation, what happens to my save games?
Yes there has been many bug fixes since the version you downloaded and may fix your issue. Copy over your save folder to the new version to keep your game progress
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Mar 28, 2017 5:44 am    Post subject: Reply with quote Back to top

Ok first release only supports timesplitters 1 USA ISO. more details in the welcome message. load timesplitters1.lily for lilypad and press insert when you've spawned into a map to setup the in-game controls. there are bugs - like a large 50ms of lag on mouse input - i don't know what causes this :/ place mouse_injector.dll in plugins and store lily whereever. list of controls can be shown on the screen by pressing control+1 https://files.catbox.moe/obwshz.zip
~~
Cykes wrote:
This is the best thing, ever.

I've always been disappointing that 1964 just stopped being worked on, because I feel there's so much more that can be done with its overclock ability. I was quite surprised to see it modified for mouse support and other fixes here, and after trying it out I've gotta say I've never had so much fun in single player. Perfect Dark is made for it. At that point, it wasn't nostalgia, it was that the game has a unique sense of combat that was fun. I actually played through the first 4 mission on perfect agent and completed them after a few attempts.

Thank you. Your good work has been noticed.
I am happy you've enjoyed the bundle so far - thank you for downloading

Last edited by Carnivorous on Thu Mar 30, 2017 7:33 am; edited 1 time in total
 
View user's profile Send private message
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    ShootersForever.com Forum Index -> Online And Emulation All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 25, 26, 27 ... 51, 52, 53  Next
Page 26 of 53

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]