|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
|
Posted: Sat Mar 25, 2017 6:49 am Post subject: |
|
|
New shotgun animations. https://qt.vidyagam.es/SdwxeEq.mp4
Last edited by pavarini on Sat Mar 25, 2017 7:27 am; edited 1 time in total |
|
|
|
|
|
|
|
|
|
|
Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sat Mar 25, 2017 7:26 am Post subject: |
|
|
@pavarini
Thank goodness you changed the pump animation, never liked how it covered the whole screen in PD (I think it was to hide the fact they never animated the pump sliding?). I feel like the pump slide should push everything back a bit, though.
I also had a (horridly unfinished) Phantom animation I made that I gave up, so I'll post the last WIP I had before porting it over the GE:Source model.
Has anyone ever made a pack for the GE:X models and animations? As it'd help me animate within limits, somewhat. _________________ This is a signature, why did you read this? |
|
|
|
|
|
|
|
|
|
|
The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 379 Location: Facility Vents |
Posted: Sat Mar 25, 2017 11:07 am Post subject: |
|
|
Why are we suddenly changing up all the animations, I happen to like PD's shotgun firing animation. _________________
|
|
|
|
|
|
|
|
|
|
|
Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Sat Mar 25, 2017 11:23 am Post subject: |
|
|
Fillerthefreak wrote: | @pavarini
Thank goodness you changed the pump animation, never liked how it covered the whole screen in PD (I think it was to hide the fact they never animated the pump sliding?). I feel like the pump slide should push everything back a bit, though.
I also had a (horridly unfinished) Phantom animation I made that I gave up, so I'll post the last WIP I had before porting it over the GE:Source model.
Has anyone ever made a pack for the GE:X models and animations? As it'd help me animate within limits, somewhat. |
Pavarini you have done something unique, the new recharge of the shotgun, and Fillerthefreack, you gave an original idea of the ammo recharge of the Phantom, you are very innovative ideas for GoldenEye X !!! _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
|
|
|
|
|
|
|
|
|
|
AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sat Mar 25, 2017 3:19 pm Post subject: |
|
|
That animation of the shotgun is well done for sure.
Can't really tell the difference, I would have to see both to really know. I thought the original looked awesome with the PD shotgun, but I remember I didn't liked the shotgun at the moment in GEX. Dunno why... |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Mar 25, 2017 3:31 pm Post subject: |
|
|
I asked about changing the Shotgun firing animation. I felt the original from PD was a little overdramatic, and covered over much of the screen while it happens. It wasn't until I actually ran around in Egypt using the Shotgun myself that I really liked the updated animation more. I feel it's more James Bond and less Sarah Connor. |
|
|
|
|
|
|
|
|
|
|
AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sat Mar 25, 2017 3:37 pm Post subject: |
|
|
I was wondering today, to have an idea of the popularity of GEX, how many time it was dowloaded. Hope it gets the attention it deserve. |
|
|
|
|
|
|
|
|
|
|
Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Sat Mar 25, 2017 4:12 pm Post subject: |
|
|
The type of shotgun ammunition recharge is very original, it makes a big difference with the ammunition recharge of the Perfect Dark Shotgun _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
|
|
|
|
|
|
|
|
|
|
pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
|
Posted: Sat Mar 25, 2017 10:30 pm Post subject: |
|
|
AL64inthedark wrote: | I was wondering today, to have an idea of the popularity of GEX, how many time it was dowloaded. Hope it gets the attention it deserve. |
The GE:X download page has been viewed approx. 22228 times since 5e release, as for the downloads we don't know the exact number.
Last edited by pavarini on Sat Mar 25, 2017 11:12 pm; edited 1 time in total |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Mar 25, 2017 10:54 pm Post subject: |
|
|
Curious where you got that figure from? The "Clicks" on the Vault download page are just for whenever the page is loaded / refreshed. Is there a way to measure the actual downloads?
There is also RomHacking.net, ModDB, and various other forums where it's been shared (sometimes pre-patched by other people). Though I have fallen behind in keeping some places up-to-date. |
|
|
|
|
|
|
|
|
|
|
pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
|
Posted: Sat Mar 25, 2017 11:11 pm Post subject: |
|
|
My mistake I assumed clicks = downloads. I got that number by comparing the current clicks to the one before 5e was released. |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Mar 26, 2017 12:29 am Post subject: |
|
|
Yeah, I thought the same thing before, myself. An actual download counter would have been neat, but maybe harder to setup. |
|
|
|
|
|
|
|
|
|
|
AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sun Mar 26, 2017 3:26 pm Post subject: |
|
|
Sound decent for that short period. I can only hope it will works until the end (all solo campaign playable), and then once finished, a more ambitious promotional campaign could be launch (we can all participate and talk about it in various places). |
|
|
|
|
|
|
|
|
|
|
CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
|
Posted: Mon Mar 27, 2017 1:12 pm Post subject: |
|
|
Fillerthefreak wrote: | @pavarini
Thank goodness you changed the pump animation, never liked how it covered the whole screen in PD (I think it was to hide the fact they never animated the pump sliding?). I feel like the pump slide should push everything back a bit, though.
I also had a (horridly unfinished) Phantom animation I made that I gave up, so I'll post the last WIP I had before porting it over the GE:Source model.
Has anyone ever made a pack for the GE:X models and animations? As it'd help me animate within limits, somewhat. |
I love this kind of reload. It looks professional and well made. _________________ Playing old, low poly games since 2003 |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Mar 28, 2017 12:42 am Post subject: |
|
|
I've started adding lights to Silo. The fuel rooms should be done, and brand new dome lights have been included in the hallways that lead up to the first fuel room. I tried to mimic the few beta shots that exist. But since that was a sprite, and these are 3D models, it will have a slightly different look. Plus, no casting light texture. These will use the coronas, so no need for the extra detail. They add an extra ten polygons each. There won't be quite as many around as the beta shots showed (in some areas there were double), as the additional polygons could start to have an impact. I think it's coming out well so far. I will share a few images soon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|