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1964 60FPS bundle for GoldenEye/Perfect Dark (2017/04/09)
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deuxsonic
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Joined: 03 Jan 2017
Posts: 100
Location: Ohio, USA, Earth

 PostPosted: Fri Apr 07, 2017 3:49 pm    Post subject: Reply with quote Back to top

In the WIP builds of GLideN64, the DLL in the "zilmar" folder is the one to drop in place of the old?
 
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Carnivorous
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Joined: 15 Oct 2016
Posts: 166
Location: Finland

 PostPosted: Fri Apr 07, 2017 4:42 pm    Post subject: Reply with quote Back to top

Yes - your ini will be reset to default with the newer plugin so backup if you wish to restore the previous version. afair disabling frame buffer emulation makes ge\pd unplayable with newer versions so it can be slower than 2.0
 
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deuxsonic
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Joined: 03 Jan 2017
Posts: 100
Location: Ohio, USA, Earth

 PostPosted: Fri Apr 07, 2017 5:39 pm    Post subject: Reply with quote Back to top

The new INI is different only by the version being changed to 17.

The save state it created actually has no extension. Should I stick one on it before I submit it to them?
 
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Carnivorous
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Joined: 15 Oct 2016
Posts: 166
Location: Finland

 PostPosted: Fri Apr 07, 2017 5:58 pm    Post subject: Reply with quote Back to top

ah i must have replaced my ini - dw about the reset default thing.
~~
using cpu>save state will do that but if you press f5 it will automatically create a save with the sav1 extention. it really doesnt matter so long as you use 1964 0.8.5 to load the state. if you use sav1 - that state will be set to save slot 1 [default]
~~
I saw your post your save has an issue. with 1964 there are some delta timing overflows whenever the emulator is paused - this also affects loading saves. this can be fixed by pausing in-game and then saving state - so when you load the save the explosion will not instantly disappear. i should have explained this clearer before, sorry !
 
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deuxsonic
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Joined: 03 Jan 2017
Posts: 100
Location: Ohio, USA, Earth

 PostPosted: Fri Apr 14, 2017 9:15 am    Post subject: Reply with quote Back to top

Would you say the games are more CPU-bound or GPU-bound? I want to upgrade my graphics card so I'm curious how that will affect the game, as a lot of PC games are GPU-bound but this emulation I'm not sure about. With an older CPU (Phenom II X4 955) at 18x overclock it runs fairly well but has a lot of very short hitches, particularly on entering new areas and the settings for the graphics plug-in are scaled back for the current graphics card (GTX 560).
 
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Carnivorous
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Joined: 15 Oct 2016
Posts: 166
Location: Finland

 PostPosted: Fri Apr 14, 2017 11:35 am    Post subject: Reply with quote Back to top

It depends on your build - I can only estimate but I think in your case you are CPU bound. I have a worse GPU (7770 HD) and explosions do not slow down to a crawl as you describe
 
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Johnny Thunder
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Joined: 10 Jan 2017
Posts: 260
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Apr 14, 2017 11:38 am    Post subject: Reply with quote Back to top

Question, is it normal for the emulator to be slow(15 FPS-30FPS) on my computer?
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Carnivorous
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Joined: 15 Oct 2016
Posts: 166
Location: Finland

 PostPosted: Fri Apr 14, 2017 12:04 pm    Post subject: Reply with quote Back to top

No - use jabo and x6. If it is still slow then it is your PC
 
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Johnny Thunder
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Joined: 10 Jan 2017
Posts: 260
Location: Mexicali, Baja California, Mexico

 PostPosted: Fri Apr 14, 2017 12:16 pm    Post subject: Reply with quote Back to top

Still the same, maybe if it's my PC
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Johnny Thunder presents:
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