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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Sat Apr 29, 2017 11:12 am Post subject: |
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Mhm i´ll think about the bridige
Btw I did this one :
Hope it will be transparent ingame, I don´t know how the editor handle this.
_________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Sat Apr 29, 2017 12:32 pm Post subject: |
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I did this one. I hope it will also be transparent ingame.
https://picload.org/image/rcirilwi/066.jpg _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 482 Location: Mexicali, Baja California, Mexico |
Posted: Sat Apr 29, 2017 1:21 pm Post subject: |
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DF Ank1 wrote: | Mhm i´ll think about the bridige
Btw I did this one :
Hope it will be transparent ingame, I don´t know how the editor handle this.
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Great fantastic That well, the texture lost then, that well DF Ank1 _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Mon May 01, 2017 9:41 am Post subject: |
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The Bridge - There are some pillars missing and some other stuff, but it look good so far I think .
_________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 482 Location: Mexicali, Baja California, Mexico |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Mon May 01, 2017 10:14 am Post subject: |
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Mhm I need some other textures. Maybe I´ll remove the skewed pillar from the middle. What do you think about that=?
_________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 482 Location: Mexicali, Baja California, Mexico |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Mon May 01, 2017 11:06 am Post subject: |
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Take a look at that !
I was just playng around with the light
_________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 482 Location: Mexicali, Baja California, Mexico |
Posted: Mon May 01, 2017 11:08 am Post subject: |
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DF Ank1 wrote: | Take a look at that !
I was just playng around with the light
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Oh wow, very original, very good! _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Tue May 02, 2017 4:27 am Post subject: |
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Lighting is good, however the below bridge structure is not very "structurally sound".
There is too much concrete "hanging" there.
While it is an original design, it would pass much better as a single arch road bridge.
Or, If that is too much stone, you could do a triple arch with the main arch over the train and 2x two thirds arches into the mountain sides. this would mean a stone pillar and add more tris, although, less than your current design.
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Trev _________________
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Garabuyo Agent
Joined: 23 Apr 2017 Posts: 74 Location: Spain |
Posted: Tue May 16, 2017 3:04 am Post subject: |
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Johnny Thunder wrote: | DF Ank1 wrote: | Take a look at that !
I was just playng around with the light
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Oh wow, very original, very good! |
HÃ. I don´t agree with you in some aspects. You need optimice the model or scenery in relation of the number of polygons by element and by Room. You need a reference from a photo (Rusadas.com for exapmple), plans or scenery in the conceptual phase.
Another important question is considering always the situation of the portals and the Rooms. If you don´t consider those importants things You will regret it with a lot of work and spend hours fixing and adapting the scenery for the rooms and portals. The clipping is other thing related with the rooms.
Do not modelling with primitives! They have a lot of polygons.
After You should set a reference (looking similar things in Goldenye Editor for example) about the performace and tranform circles or curved forms into a simple polygons to reach a good performance. In this phase you can use the GoldenEye Editor to set a refernce about the performance.
You can look below a similar example related to your project in a Level (Streets):
I made a stone bridge with more details (and more polygons):
Regards
[Reedited 3x] _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
Last edited by Garabuyo on Tue May 16, 2017 6:05 am; edited 1 time in total |
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Garabuyo Agent
Joined: 23 Apr 2017 Posts: 74 Location: Spain |
Posted: Tue May 16, 2017 3:18 am Post subject: |
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About the illumination you should make the "50%" of the work and the editor "make the rest":
The result:
The illumination "added" with the editor:
Your neccesary work with polygons (You understand me):
With this method you can make precise shadows and some lights efects (With semi transparencies).
Regards. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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MRKane 007
Joined: 11 Dec 2008 Posts: 1073
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Posted: Tue May 16, 2017 9:11 pm Post subject: |
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Hey Garabuyo, is that lighting done using the editors lighting tools? _________________ No Mr. Bond, I expect you to be re-coded! |
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Garabuyo Agent
Joined: 23 Apr 2017 Posts: 74 Location: Spain |
Posted: Mon May 22, 2017 4:32 pm Post subject: |
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MRKane wrote: | Hey Garabuyo, is that lighting done using the editors lighting tools? |
It is the default illumination of the original level. It´s seems to me that the editor simulate this effect.
The illumination in the editor is based of the coloring of vertices with nice results. You can set the color of the light and other settings. You can add color to the vertices directly (not recomended for extensive and complicated areas) or use a lighting tool. This tool add color to the vertices (Semi-automatically) depending of the parameters of the light source.
The ilumination is another hard process for me aboutf developing of GE mod.
I am not an expert but I can make a lot of things.
You can correct me if I have been wrong about anything. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 482 Location: Mexicali, Baja California, Mexico |
Posted: Fri Jun 23, 2017 3:04 pm Post subject: |
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I have a great idea for you, do the DeLorean (Normal or Back to the Future) on GoldenEye, do not you think? _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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