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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Wed May 24, 2017 6:16 pm Post subject: How to increase MIDI limits |
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This tutorial will help you import larger MIDIs in GE.
You will need the GoldenEye Editor (beta version required) for this tutorial.
1) Download and install the editor.
2) Run the BetaGrabberTool.exe file located within the editor directory (C:\Program Files (x86)\GEEdit3\) and download the latest version.
Once everything is updated, now it's time to work on the MIDI assigned memory area.
1) Open the editor, click Tools>Game Configuration and wait for the editor to load.
2) Once loaded, go to the Model Details tab and Look for the area titled 'Move Midi Chunk'.
3) Set the main address to 80710800 (moves MIDI to unused Expansion Pak area) and set main size to BFFC and then click the move button.
4) Import your midi files to the game.
5) Click the 2 buttons at the bottom titled delete debug data and extra debug.
6) Click Write ROM with 21990 mods and test your MIDI in-game. That's all there is to it.
Notes about memory) All 3 memory slots need to be a multiple of 0x4. If you want to increase the midi allocation for x-track/watch you can. Just make sure the entire total of midi is under 0xFFFF. So a combination of - main: 7FFC watch: 2000 x-track: 6000 is valid.
Notes about sizes) The total size of the MIDI track is compromise of two details. Under the track information within Model Details you will see three text boxes. Music offset, size uncompressed and size compressed. Ignore music offset and just focus on the last two. A midi track in ROM is compressed, when you load the map it uncompresses and moves the track to ram. Your track's uncompressed size needs to fit within the size of the midi chunk. A main track must be under the main size, a x-track must be under the x-track size and a watch track must be under the watch size.
Notes about 8MB patch) This method will work with Zoinkity's expansion patch, but you have to use the 7MB patch instead. This is so the MIDI can use the last 1MB in ram dedicated for 'special purposes'. |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Fri Jun 29, 2018 12:36 am Post subject: |
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bumping this one, it should be stickied tho |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Fri Jun 29, 2018 2:13 am Post subject: |
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No problem, but it already is |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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