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Disable Back Culling in Visual Editor

 
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Garabuyo
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Joined: 23 Apr 2017
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Location: Canary Islands, Spain

 PostPosted: Fri Jul 07, 2017 2:40 am    Post subject: Disable Back Culling in Visual Editor Reply with quote Back to top

Hi to everyone again.


I need to disable on visual editor the rendering of the textures in both sides for each triangle of the level when I am editing anything. In other words... I need look the level as the game or emulation in this aspect only.

Thank you in advance.



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Last edited by Garabuyo on Fri Jul 07, 2017 2:41 am; edited 1 time in total
 
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SubDrag
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 PostPosted: Fri Jul 07, 2017 2:40 am    Post subject: Reply with quote Back to top

Where it says "DS" in the bottom right, click that, and it will change to "CB". That goes from Double-Sided to Cull-Back.
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Garabuyo
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Joined: 23 Apr 2017
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Location: Canary Islands, Spain

 PostPosted: Fri Jul 07, 2017 2:43 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Where it says "DS" in the bottom right, click that, and it will change to "CB". That goes from Double-Sided to Cull-Back.





Nice!!!! Thank you. It was very close but I did not see it.
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DF Ank1
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Joined: 17 Feb 2009
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 PostPosted: Fri Jul 07, 2017 4:37 am    Post subject: Reply with quote Back to top

I highly recommend to show /edit in CB in your 3D Editor. There you can select surface and just change the normals. (much better then in the GoldenEye Editor )

Btw: Why is the player only seeing Backface-Culling and just not everything?

It would be much easier to create maps when you have to do just one wall instead of two ^^
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DF Ank1
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Joined: 17 Feb 2009
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Location: Feldkirch, Austria

 PostPosted: Fri Jul 07, 2017 5:58 am    Post subject: Reply with quote Back to top

I just have to manually change the normals of many triangles in the Level. The game doesnt know what is front or back of a surface, so you gonna have to "tell" it.

Be sure to deactivate Alpha-Channel for the not-seeing back side. (Or do it completely)

I thinks its because of better performance in the game, but quite odd when you have edit everything.
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AL64inthedark
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 PostPosted: Fri Jul 07, 2017 8:07 am    Post subject: Reply with quote Back to top

I think the cull back is made so the hardware don't have to handle polygons that does not need to exist.

This is something that isn't an issue once you understand that and modelise knowing that from the start.
 
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