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broken changing fog

 
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Coockie1173
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Joined: 03 Jun 2017
Posts: 58
Location: Belgium

 PostPosted: Mon Aug 07, 2017 8:37 am    Post subject: broken changing fog Reply with quote Back to top

Alright, so, today ive been messing around with changing fog in GoldenEye.
Ive changed up bunker 2 p2's sky to dam p1-alt and ran command FB in the action block, this triggered the fov(?) to change (see images). I don't know if I did something wrong, forgot a patch, etc... but it's annoying. The 21990 fog setup will also be put in the images. I would love this to be fixed.

before the fog changes
during fog change
full fog change

p1 fog 21990
p1-alt 21990
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Mon Aug 07, 2017 5:46 pm    Post subject: Reply with quote Back to top

Hmm, maybe the visibility setting should be 1.0? For a level like Library / Basement, that would make sense to me.

When in doubt, scroll through similar levels (at a close enough scale) and copy that data out. It can at least give you a good starting point to move on from.
 
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AL64inthedark
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Joined: 18 Sep 2014
Posts: 548
Location: France

 PostPosted: Tue Aug 08, 2017 6:49 am    Post subject: Reply with quote Back to top

All those numbers burns my brain every time I look at them.

Truth that starting with a close enough level to start with is one of the best option, until you got enough experience.
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Wreck
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Location: Ontario, Canada

 PostPosted: Tue Aug 08, 2017 3:53 pm    Post subject: Reply with quote Back to top

If you're using this for Library / Basement, as your pictures show, I may also suggest changing your Far Intensity to 03E4. That's pretty much the standard value used by most levels.

And unless you're physically opening up a ceiling somewhere in the map, you could toggle off the clouds, as you'll never see them otherwise. That's the 01 value at the end of RRGGBBCC, which you'd change to 00.
 
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Coockie1173
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Joined: 03 Jun 2017
Posts: 58
Location: Belgium

 PostPosted: Wed Aug 09, 2017 1:31 am    Post subject: Reply with quote Back to top

Alright, thanks. I'll see if those changes work.
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