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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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e2zippo Agent
Joined: 07 Feb 2017 Posts: 11
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Posted: Wed Jul 12, 2017 4:18 am Post subject: |
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Carnivorous wrote: | GlideN64 2.0 is not compatible with the texture pack. It has a number of issues if I try to use the texture pack such as breaking font placement or randomly stretching during gameplay.
Newer WIP builds use the texture pack correctly but I find them unstable so I've kept the 2.0 release for now. When GlideN64 is more stable I will update the bundle plugin with the texture pack, but if you'd like to try it out now here is the htc file. Extract this in the plugin folder of 1964 to install, and turn on Texture Enhancement > Texture Pack > Use texture pack.
https://files.catbox.moe/jmumvk.7z |
Thanks man! I'm already using the latest WIP build, haven't noticed any crashes yet, but I haven't played for that long. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Wed Jul 12, 2017 4:21 am Post subject: |
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e2zippo wrote: | Thanks man! I'm already using the latest WIP build, haven't noticed any crashes yet, but I haven't played for that long. | Can you link me the particular build you're using? |
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e2zippo Agent
Joined: 07 Feb 2017 Posts: 11
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Posted: Wed Jul 12, 2017 4:38 am Post subject: |
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Carnivorous wrote: | e2zippo wrote: | Thanks man! I'm already using the latest WIP build, haven't noticed any crashes yet, but I haven't played for that long. | Can you link me the particular build you're using? |
This is the one.
https://drive.google.com/file/d/0B0YqMPjGo3B2azlIdVFXd3pfTG8/view
No new builds since February, afaik.
However, I can't get the texture pack to load?
I've made sure it's on the same folder as the .dat file, and texture pack option is on in the settings. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Wed Jul 12, 2017 4:59 am Post subject: |
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I did get it to load but it suffers the same issues as 2.0. These are the settings I used. |
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e2zippo Agent
Joined: 07 Feb 2017 Posts: 11
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Posted: Wed Jul 12, 2017 8:14 am Post subject: |
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Yeah, got them to load now as well, but you're right, they're not aligned correctly. Will stay with Glide64 ftm then |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Aug 17, 2017 10:47 am Post subject: |
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The timing glitch when loading state has been fixed, among other improvements. Please update - thank you |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Thu Aug 17, 2017 11:46 am Post subject: |
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While beeing at a hospital few weeks ago, I had great fun playing with mouse and Keyboard since I didn't had gamepad. So I just wanted to drop a little "thanks" for creating this.
Plus I discovered that since it's made for PD, it's way easier to use this to test the content I create for that game. For a very long time I did it on Project 64, testing with gamepad, but I had to setup all the things every **** time since the rom wasn't recognised by PJ64.
Now I'll use that emulator for testing purpose. It really makes my life easier as a modder. So, thank you for that. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Aug 17, 2017 1:41 pm Post subject: |
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Thanks, I appreciate your kind words - it's built to use internal gamename instead of CNCs for settings so it's easier to test mods with. |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Thu Aug 17, 2017 2:09 pm Post subject: |
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I think it would be a good idea to add a line of text about that on the first post, because it's a welcomed feature for our community. It's a very good secondary effect for us. Maybe after that part :
Quote: | This emulator is primarily made for GoldenEye and Perfect Dark and their ROM hacks. It has poor ROM support outside of these games. All the tweaks I've made only benefit GE & PD. |
Something like "which makes it perfect to test modifications you do to those 2 games because that emulator doesn't require you modify the setup for them to launch, it does it automatically since it looks for internal filename".
It's really a big time saver feature. Not the mention how mad you can become when trying things that don't work well, and every time on PJ64 you have to set everything again. After dozens of time, I started to get angry about that. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Aug 17, 2017 2:23 pm Post subject: |
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That is extremely helpful. Nearly every time you make a little change to the ROM, you have to update the settings in PJ64. It becomes an annoyance very quickly. Using the internal name is a far better method. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Aug 17, 2017 3:21 pm Post subject: |
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I'll mention it then. I did have an issue with your Perfect Dark+ patch as it broke the detection. I would rather use something more hardcoded but I don't know the memory well enough to use something reliable. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Aug 17, 2017 3:32 pm Post subject: |
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Well, that's mostly my fault. Most people don't bother to alter any of the header information for their mods. Even I don't do it very often. Only GoldenEye X and Perfect Dark Plus, as I wanted them to be their own unique games. It is something you need to do manually, and I doubt most people releasing mods give it much thought.
Are you using the full internal game name, or product ID code (NGEE / NPDE)? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Aug 17, 2017 3:54 pm Post subject: |
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I'm using the game name. The exact code is (!strcmp(currentromoptions.Game_Name, "Perfect Dark") || !strcmp(currentromoptions.Game_Name, "GoldenEye X") || strstr(currentromoptions.Game_Name, "Perfect")) which is what I use. I would prefer to use a memory signature instead of gamename. |
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Kerr Avon 007
Joined: 26 Oct 2006 Posts: 913
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Posted: Fri Aug 18, 2017 7:45 am Post subject: |
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Thanks for the update, Carnivorous, your hard work is really appreciated. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Aug 19, 2017 12:00 am Post subject: |
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Thanks |
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