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Testing distance for vehicles

 
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pavarini
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Joined: 07 May 2015
Posts: 314

 PostPosted: Tue Sep 12, 2017 5:49 am    Post subject: Testing distance for vehicles Reply with quote Back to top

Hi

Is there a way to test distance for vehicles and player? Using the usual 04XX commands for guards crashes so I am wondering if there is another way I can do this.

Thanks.
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 5478

 PostPosted: Tue Sep 12, 2017 8:19 am    Post subject: Reply with quote Back to top

Vehicles and planes don't seem to support a lot of actions, like cycle counters. What you do is use a 10xx block and bitflags that the vehicles and cars check. If your car doesn't move detect distance to preset.
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pavarini
Secret Agent
Secret Agent


Joined: 07 May 2015
Posts: 314

 PostPosted: Tue Sep 12, 2017 6:15 pm    Post subject: Reply with quote Back to top

Quote:
What you do is use a 10xx block and bitflags that the vehicles and cars check.

I'm confused about this. The vehicle is moving and I need to test if the player is within 50 units of it.

Edit: Figured it out, I use rooms and compare to a table of player positions. It's works good enough for the map.
 
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