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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Aug 27, 2017 2:42 am Post subject: |
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I think they need to differentiate mario some way...maybe by shirt color. But really cool! |
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MRKane 007
Joined: 11 Dec 2008 Posts: 1074
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Posted: Sun Aug 27, 2017 2:47 am Post subject: |
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That's crazy impressive! I never thought that hackers would get to a stage like this with a N64 game! _________________ No Mr. Bond, I expect you to be re-coded! |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Sun Aug 27, 2017 5:20 am Post subject: |
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Oh my goodness...
That is almost like I dreamed about for GE/PD.
That does look pretty cool, and whats even better is that they are all independent, 2 Mario's can be in 2 different levels at the same time and the objects they collect are removed from all players screens, awesome.
Trev _________________
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sun Aug 27, 2017 9:15 am Post subject: |
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That guy came up with quite a lot of great modifications for Mario 64.
Too bad the tools to mod Mario 64 don't keep up with the GE/PD setup editor. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Aug 27, 2017 12:28 pm Post subject: |
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That's really quite something. I'd think two-player coop would be enough, but crazy can go eight and higher. Will be neat if other character models can be used to differentiate the players. Still, almost feels like something Nintendo would do, and say it's a magical Mario multiplying power. Super Marios 64! |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Sep 04, 2017 2:09 pm Post subject: |
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Wow, that's really coming out great! |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Mon Sep 04, 2017 5:37 pm Post subject: |
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Last time I checked it was way too complicated to create characters for Super Mario 64. I would have come with a few characters.
But there's no magic tool as Goldeneye editor. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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K1lo Agent
Joined: 10 Jun 2012 Posts: 112 Location: Albert Embankment, Vauxhall |
Posted: Mon Sep 04, 2017 9:30 pm Post subject: |
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If I was Bowser I would take the day off seeing so many Marios coming my way |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Sun Sep 24, 2017 10:24 am Post subject: |
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There goes Nintendont on they DMCA train , but it's out ! The v1.3.1 download I believe haven't checked past couple of days
The prerelease trailer was pretty good but I only DL'd the 8 player alphatest vid , dawh well _________________
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Sun Sep 24, 2017 2:43 pm Post subject: |
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Aww, that is a heap of crap. They are claiming its their content yet they allow hundreds of other gameplay videos.
Why would N want to take that vid down? what benefit or liability does it have to them?
Trev _________________
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K1lo Agent
Joined: 10 Jun 2012 Posts: 112 Location: Albert Embankment, Vauxhall |
Posted: Sun Sep 24, 2017 3:21 pm Post subject: |
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Yeah I heard about that.. pretty crap thing for Nintendo to do given there is no economic threat in any way from this. It's simply people passionate about their favourite game (like us) tweaking and extending it. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Sun Sep 24, 2017 4:08 pm Post subject: |
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They don't make money off SM64 since forever , it don't ain't make no damn xense _________________
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sun Sep 24, 2017 4:26 pm Post subject: |
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Nintendo isn't afraid of the game itself losing profit, but from loss of players.
As using your own properties to make "offending products" that cause the loss of possible new players is pretty much the same as losing sales to them.
Imagine if SM64 Online caused some people to not buy Switch games because they were more interested in the free fangame? Since these fan projects are free, Nintendo nukes 'em so that no players are lost no matter what.
The only real reason stuff like GoldenEye Source hasn't been taken down (Despite many saying Nintendo would) is that legally, they can't. As they don't have the rights to Bond related content, and it's not something of their IP, so they just ignore it.
My scale of legal knowledge is pretty bad, so this is just an assumption. _________________ This is a signature, why did you read this? |
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