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Diddy Kong Pilot total conversion from GBA > N64?

 
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Goldeneye64
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Joined: 19 Sep 2017
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 PostPosted: Tue Sep 26, 2017 4:18 pm    Post subject: Diddy Kong Pilot total conversion from GBA > N64? Reply with quote Back to top

So i just thought of this: It would be cool to resurrect and create a "true" pseudo sequel to Diddy Kong Racing, by using transforming the Diddy Kong Pilot Beta from 2D to 3D (along with the tracks/ music etc) for the N64.

What do y'all think? Cool
 
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zoinkity
007
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Joined: 24 Nov 2005
Posts: 1684

 PostPosted: Tue Sep 26, 2017 4:49 pm    Post subject: Reply with quote Back to top

Congratulations!
You just nominated yourself Project Lead!

We'll all check in on the project six years from now at its expected beta release ;*)
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Tue Sep 26, 2017 4:49 pm    Post subject: Reply with quote Back to top

The tracks are a bit plain and boring, at least when converting to a 3D form. Even Banjo Pilot is the same way. It's not a bad idea, though I would personally want to keep the kart and raft vehicles, as it adds variety to the game. Only flying a plane could get boring after a while. The tracks and home hub would need to be well designed, or else the enjoyment goes right out the window.
 
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