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007 TWINE N64 Prototype released!
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darkknux
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Joined: 30 Sep 2017
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 PostPosted: Mon Oct 09, 2017 2:19 pm    Post subject: Reply with quote Back to top

The amount of lines the actors recorded that never made it into the final game, very interesting, the altar in Labyrinth is a nice touch, wonder why they removed it? The main menu music I really like over the final one, the white text instead of mint green, much better, all and all, glad this was released Smile

Also something I found, if you mess around with the standard and hi-res graphics modes, sometimes it changes to 720x240p and others it changes to 720x480i Shocked
 
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Raktorn
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 PostPosted: Tue Oct 10, 2017 11:32 pm    Post subject: Reply with quote Back to top

Somehow that gap in the bottom row of the pre-release mission select screen is really bugging the hell out of me.
 
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daniel316
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 PostPosted: Sun Oct 29, 2017 6:18 pm    Post subject: Reply Reply with quote Back to top

Yeah the beta is really fun hell I had more fun with the beta only issue is multiplayer seems to crash whenever you pick up a bots weapon other than the crashes and glitches I'd perhaps say it's better than the final, such a shame mgm had to ruin all the fun
 
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Siul
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 PostPosted: Sun Nov 05, 2017 2:37 pm    Post subject: Reply with quote Back to top

Thundera8589 wrote:
Oooh ahhh, I definitely like the altar in Labyrinth. Is there anyway it can be obtained and somehow put in GE-X's version of Labyrinth?



Ripped it myself, submitting to models resource soon.
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I rip models and sprites from stuff: https://www.vg-resource.com/thread-31897.html
 
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Thundera8589
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 PostPosted: Sun Nov 05, 2017 11:15 pm    Post subject: Reply with quote Back to top

Cool!

However, I want to know that ws the only piece of the entire map that was different from the final release, right?

Also do you think Zoinkity's method of ripping it is more accurate than the way you just did?
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Kode-Z
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 PostPosted: Mon Nov 06, 2017 4:54 am    Post subject: Reply with quote Back to top

Siul wrote:
Ripped it myself, submitting to models resource soon.


Have you managed to rip character/weapon models too?

Labiryinth looks great!
 
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Siul
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 PostPosted: Mon Nov 06, 2017 7:43 am    Post subject: Reply with quote Back to top

Kode-Z wrote:
Siul wrote:
Ripped it myself, submitting to models resource soon.


Have you managed to rip character/weapon models too?

Labiryinth looks great!


Yes I have, thread in profile.
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Playing old, low poly games since 2003
I rip models and sprites from stuff: https://www.vg-resource.com/thread-31897.html
 
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Siul
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 PostPosted: Mon Nov 06, 2017 7:44 am    Post subject: Reply with quote Back to top

Thundera8589 wrote:
Cool!

However, I want to know that ws the only piece of the entire map that was different from the final release, right?

Also do you think Zoinkity's method of ripping it is more accurate than the way you just did?


I haven't tried ripping final yet, will soon.

IDK about zoinkity's method.
_________________
Playing old, low poly games since 2003
I rip models and sprites from stuff: https://www.vg-resource.com/thread-31897.html
 
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