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1964 60FPS bundle for GoldenEye/Perfect Dark (2017/10/05)
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Carnivorous
Secret Agent
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Joined: 15 Oct 2016
Posts: 209
Location: Finland

 PostPosted: Sun Oct 08, 2017 9:51 am    Post subject: Reply with quote Back to top

It's graphical stress, try using Jabo and see if it helps.
 
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cristianomtd
Agent
Agent


Joined: 06 Feb 2017
Posts: 28

 PostPosted: Sun Oct 08, 2017 10:54 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
It's graphical stress, try using Jabo and see if it helps.


Will try Jabo to play these levels, but you mean this is a normal thing?

I found it weird because watching Graslu's channel I see the same levels running smooth, and I guess he uses Glide final too. My rig isn't powerful as his, but should be enough...
 
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graslu
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Joined: 15 Dec 2016
Posts: 76
Location: Almeria, Andalucia, Spain

 PostPosted: Sun Oct 08, 2017 1:23 pm    Post subject: Reply with quote Back to top

I use GLideN64 for Goldfinger 64 as Glide64 has some issues with the water on it for some reason.

Your CPU should handle it fine, but what's your GPU?
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cristianomtd
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Joined: 06 Feb 2017
Posts: 28

 PostPosted: Sun Oct 08, 2017 5:05 pm    Post subject: Reply with quote Back to top

RX470, guess it should be ok. What video plugin did you use to play those other mods, Graslu? Like Lamberra's mod, etc. As I said, I have the same "grass problem' in all of them...
 
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graslu
Agent
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Joined: 15 Dec 2016
Posts: 76
Location: Almeria, Andalucia, Spain

 PostPosted: Mon Oct 09, 2017 6:27 am    Post subject: Reply with quote Back to top

That's weird, the RX 470 should run them fine, it used to be fine with me when I had the R9 280x.

I use Glide64 'Final' always on all my GE videos except for Goldfinger 64. I rarely have issues with it unless the level is poorly optimized. I should point out too that some levels in GF64 with Glide64 lags on my system but plays perfectly with GLideN64 final.

I recommend using it for GF64 because it runs better, you fix the water issue for it with the only downside of having no HD HUD pack.
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nuker
Agent
Agent


Joined: 11 Oct 2017
Posts: 1

 PostPosted: Wed Oct 11, 2017 8:21 am    Post subject: Stuttering after a while Reply with quote Back to top

Hi.

This solution works perfect for me, for the first 3-5 Min., but then the Game begins stuttering and the Emu stops responding, i really don't know why.
What can I do?

Thx!
 
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Carnivorous
Secret Agent
Secret Agent


Joined: 15 Oct 2016
Posts: 209
Location: Finland

 PostPosted: Wed Oct 11, 2017 3:14 pm    Post subject: Reply with quote Back to top

Sorry this is happening, please tell me your PC specs and what OS you're using - thanks.
 
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StrikerMan780
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Joined: 15 Jan 2010
Posts: 18
Location: Nova Scotia, Canada.

 PostPosted: Thu Oct 12, 2017 1:56 pm    Post subject: Reply with quote Back to top

Trying to run Goldfinger 64 just hangs this for me...

EDIT: Grabbing the emulator again fixed it... must have been updated somewhat recently.
 
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Fillerthefreak
Secret Agent
Secret Agent


Joined: 29 Mar 2014
Posts: 284
Location: Canada

 PostPosted: Sun Oct 15, 2017 1:42 am    Post subject: Reply with quote Back to top

Will there ever be the ability to disable head roll on GE? If that even is possible.
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Carnivorous
Secret Agent
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Joined: 15 Oct 2016
Posts: 209
Location: Finland

 PostPosted: Sun Oct 15, 2017 3:51 am    Post subject: Reply with quote Back to top

If someone locates the code responsible for it, yes
 
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