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Reflective textures

 
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Garabuyo
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Joined: 23 Apr 2017
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 PostPosted: Tue Oct 17, 2017 3:41 am    Post subject: Reflective textures Reply with quote Back to top

Hi guys.

I need a object with two reflective textures with a certain colour (or texture, Grey and dark blue).

I need to know the limitations and the necessary configurations to make this effect.

The configurations that I have refered are in:

Edit Room Positions (Mode) -> [Click Right on the texture/triangle to modify on the Scenary-Visor] -> Replace Triangle/Group Texture/ details -> Replace Texture (Window) -> [✔] Use Advanced Options.

Thank you in advance.
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AL64inthedark
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Joined: 18 Sep 2014
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 PostPosted: Tue Oct 17, 2017 10:49 am    Post subject: Reply with quote Back to top

Maybe there's no answer yet because I'm not the only one confused by the question.

Are you just looking for envmap effect, like the one used for glasses and sometimes metal ?
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Coockie1173
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 PostPosted: Wed Oct 18, 2017 6:18 am    Post subject: Reply with quote Back to top

Reflective textures as in, a mirror?
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Trevor
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 PostPosted: Thu Oct 19, 2017 6:25 am    Post subject: Reply with quote Back to top

Apply a texture to a surface eg


once in editor, Edit Room Positions (Mode) -> [Click Right on the texture/triangle] -> Replace Triangle/Group Texture/ details -> Replace Texture (Window) -> [✔] Use Advanced Options.

On the far right enable "Lighting" + "TexGen" + "TexGen Linear"

then go to Edit Lighting

then click OK on the "Smooth Angle" dialog

Right click on the triangles again, "Recalculate Env Mapping"

Inject map as usual.

I am currently writing a much more detailed version but hopefully this helps in the mean time.

Trev
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