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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Nov 18, 2017 1:19 pm Post subject: Various Debug Remnants |
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These most likely would have been from when the games core was first being constructed. Will hang system after play
Relevant Debug Text
BriGun: BriGunLoadTick process GUN_LOADSTATE_LOAD_OBJ
BriGun: Set Load State: GUN_LOADSTATE_DECOMPRESS_DLS
BriGun: Set Master State: MASTER_GUN_LOADSTATE_LOADED
...
7F0981B8 //SHOTGUN?
7F0981F4 //NOTHING
7F09ABA4 //GUN LOAD
803E5514 //ALARMS??
Relevant Debug Text
ALARM : PAN 1 = %d (%s%f)
ALARM : DIR 1 = %d
ALARM : ADD 1 = %d (%s%f)
prop obj.c
7F08F410 //G5 ALARM
7F08F418 //AIR BASE(?) ALARM?
7F08F420 //STANDARD ALARM
7F08F428 //PELAGIC ALARM?
7F08F430 //EXPLOSIVE ALARM
7F08F438 //STANDARD ALARM?
7F08F43C //STANDARD ALARM
Lots, lots, and lots more. _________________
Rare wrote: | Perfect Dark Forever. |
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