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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Johnny Thunder 00 Agent
 
  
  
 Joined: 10 Jan 2017
 Posts: 484
 Location: Mexicali, Baja California, Mexico
 
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											|  Posted: Tue Nov 14, 2017 10:41 am    Post subject: possible to import Solidworks models to Blender? |    |  
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											| Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WITHOUT using AutoCAD or 3dsmax, just using Blender, is it possible? _________________
 Johnny Thunder masterpiece:
 RickRollEye 64
 
 Visit my youtube channel:
 Johnny Thunder: The Revenger
 
 Visit My discord:
 Afterwards Studios
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								| CrashOveride Secret Agent
 
  
  
 Joined: 24 Oct 2016
 Posts: 339
 
 
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											|  Posted: Tue Nov 14, 2017 4:54 pm    Post subject: Re: possible to import Solidworks models to Blender? |    |  
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											|  	  | Johnny Thunder wrote: |  	  | Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WITHOUT using AutoCAD or 3dsmax, just using Blender, is it possible? | 
 I STRONGLY recommend using XSI instead of blender, it is just not good for GE models
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 Playing old, low poly games since 2003
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								| Garabuyo Agent
 
  
  
 Joined: 23 Apr 2017
 Posts: 74
 Location: Spain
 
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											|  Posted: Sun Nov 19, 2017 11:07 am    Post subject: Re: possible to import Solidworks models to Blender? |    |  
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											|  	  | Johnny Thunder wrote: |  	  | Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WITHOUT using AutoCAD or 3dsmax, just using Blender, is it possible? | 
 
 You need 3ds max but it´s easy to export to .obj. Are you interested in this way?
 
 SW -> 3ds Max -> FBX converter -> deled 3d -> GEE
 
 Easy, easy..
 _________________
 I am a pilot copter at:
 
 http://bf4stats.com:8601/ps4/Garabuyo
 
 
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								| Johnny Thunder 00 Agent
 
  
  
 Joined: 10 Jan 2017
 Posts: 484
 Location: Mexicali, Baja California, Mexico
 
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											|  Posted: Thu Nov 23, 2017 10:40 am    Post subject: |    |  
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											| thanks, by the way, I have managed to export the file to a format compatible with blender! and now I converted it to .obj and with that I will edit it to DeleD, and then to GEEDIT _________________
 Johnny Thunder masterpiece:
 RickRollEye 64
 
 Visit my youtube channel:
 Johnny Thunder: The Revenger
 
 Visit My discord:
 Afterwards Studios
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								| Garabuyo Agent
 
  
  
 Joined: 23 Apr 2017
 Posts: 74
 Location: Spain
 
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											|  Posted: Fri Nov 24, 2017 11:02 am    Post subject: |    |  
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											|  	  | Johnny Thunder wrote: |  	  | thanks, by the way, I have managed to export the file to a format compatible with blender! and now I converted it to .obj and with that I will edit it to DeleD, and then to GEEDIT | 
 
 
 Nice!!! The work in SW is the 15% of total work. Now you need complete the rest. Check the final scale!!!
 
 Regards.
 _________________
 I am a pilot copter at:
 
 http://bf4stats.com:8601/ps4/Garabuyo
 
 
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