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Display Timer in milliseconds

 
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pavarini
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Joined: 07 May 2015
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 PostPosted: Sat Nov 18, 2017 10:06 pm    Post subject: Display Timer in milliseconds Reply with quote Back to top

This patch will display milliseconds for the mission complete timer. It only changes code related to the mission complete screen and overwrites unused ZX Spectrum Emulation code.

Download: github



Last edited by pavarini on Fri Oct 05, 2018 9:48 pm; edited 1 time in total
 
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mistamontiel
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Location: Miami, FL, CUBA

 PostPosted: Sun Nov 19, 2017 10:09 am    Post subject: Reply with quote Back to top

The Elitez gonna drool all over this . L0L

Thank ye !
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acceptable67
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 PostPosted: Sun Nov 19, 2017 10:27 am    Post subject: Reply with quote Back to top

Good work!
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Wreck
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Location: Ontario, Canada

 PostPosted: Sun Nov 19, 2017 3:36 pm    Post subject: Reply with quote Back to top

Yeah, the Elite would have loved this, but they don't allow any modified ROMs. Emulation and even flashcarts won't count towards any records. Unfortunate, but completely understandable. Anyone could tweak a detail or two and improve their chances of achieving a new record.

Nice work, Pavarini. Had this been in the original game, speedruns would be even more intense.
 
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Wyster
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 PostPosted: Sun Dec 10, 2017 4:59 am    Post subject: Reply with quote Back to top

Cool stuff! I made something similar using gameshark codes a few years ago by starting an on-screen timer, which turned out to be accurate down to a hundredth:

https://forums.the-elite.net/index.php?topic=19762.0

I think your approach is really nice as well, since it's less intrusive. Even if the-elite doesn't allow this stuff in real runs, it's still worth gold in practise and figuring out how low times can actually go.

I'll make sure to let them know about this.

Edit: Made a topic here:
https://forums.the-elite.net/index.php?topic=22199.msg450059#msg450059
 
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pavarini
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 PostPosted: Sun Dec 10, 2017 2:35 pm    Post subject: Reply with quote Back to top

Thanks Wyster
 
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