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David Doak @ Norwich Gaming Festival

 
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pavarini
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 PostPosted: Tue Nov 21, 2017 4:50 pm    Post subject: David Doak @ Norwich Gaming Festival Reply with quote Back to top

https://www.youtube.com/watch?v=t6wLh1hGZkU

Fun fact, he uses the editor for the talk!
 
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SubDrag
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 PostPosted: Tue Nov 21, 2017 6:21 pm    Post subject: Reply with quote Back to top

Really cool to see his pictures and history. The dam picture is cool, with the boat, and it looks like smaller, alternate start point. I can't tell if he used the editor live, or just recorded (he is using a mac, but may have dual booted), I'm guessing recorded...but still pretty nifty.
 
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pavarini
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 PostPosted: Wed Nov 22, 2017 7:15 am    Post subject: Reply with quote Back to top

I didn't see this posted anywhere but goose uploaded the interview with doak here https://soundcloud.com/rwhitegoose/talking-goldeneye-with-dr-doak/s-ANLqq

Thanks to Chris P Bacon from the-elite for the chapter listing.
Quote:
00:00:47 Intro/david talking about streaming schedule
00:02:40 Davids time frames working on goldeneye
00:04:07 Davids computing background
00:09:09 2.x control style how did that come about
00:18:20 In house testing
00:20:10 Davids favourite bug: pipe warp
00:24:00 Stopping clipping bugs STAN movement
00:32:10 Switching to unarmed and why it lags
00:34:20 The game tick / frame rate ticks
00:42:05 Game Portals/out of bounds
00:51:00 Game Mesh/ game geometry
00:54:00 Doak talks about the editor and GF64
00:55:20 Bypassing NAT in Control/ extra scripts
01:06:10 Looking at the ground
01:18:40 Infinite guards in archives/bunker2
01:22:00 Guard Despawn
01:24:50 Waypoints for NPC's
01:27:30 Nat(obj A) and the ending of control
01:30:00 Hostages and waypoints
01:39:54 R-leans as a bug
01:46:32 Depot warp
01:59:00 Roller doors on Depot
02:05:35 Start of the talk about guard despawn script
02:08:30 how ladders work
02:11:00 Dark License to kill/ Aztec difficulty curve
02:15:30 setting difficulty levels during testing
02:18:05 Cheat times, talks about strafing
 
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AL64inthedark
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 PostPosted: Wed Nov 22, 2017 4:29 pm    Post subject: Reply with quote Back to top

54 mn is your moment of fame Subdrag. When an original Dev is so much impressed by your work, you know you did something right ^^
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SubDrag
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 PostPosted: Wed Nov 22, 2017 5:16 pm    Post subject: Reply with quote Back to top

It's pretty cool he was able to get the editor running to look around. Though Ryan seemed far more interested in LUA script for speedrunning than it, too bad, Doak would've said more.
 
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pavarini
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 PostPosted: Wed Nov 22, 2017 6:10 pm    Post subject: Reply with quote Back to top

Have you considered interviewing him?
 
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