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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CrashOveride Secret Agent
Joined: 24 Oct 2016 Posts: 339
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Posted: Fri Dec 01, 2017 3:39 pm Post subject: |
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just a question, but just to be safe:
are you running 1964 from the zip or did you extract everything? _________________ Playing old, low poly games since 2003 |
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deuxsonic Agent
Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth |
Posted: Wed Dec 27, 2017 8:29 am Post subject: |
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What does counter factor do? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
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deuxsonic Agent
Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth |
Posted: Wed Jan 03, 2018 10:24 am Post subject: |
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I'm curious what impact the analog stick change has on gameplay? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Wed Jan 03, 2018 1:49 pm Post subject: |
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For non-speedrunners, no difference in gameplay |
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deuxsonic Agent
Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth |
Posted: Wed Jan 03, 2018 5:51 pm Post subject: |
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Same for the FOV hack fix? |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 482 Location: Mexicali, Baja California, Mexico |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Jan 04, 2018 8:26 am Post subject: |
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Previously if you changed the FOV, on level start the screen would zoom out to the new FOV value. It was annoying so I found the code responsible for the init value for FOV and made it so it's updated as well. |
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BigTinz Agent
Joined: 10 Jan 2018 Posts: 1
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Posted: Wed Jan 10, 2018 8:24 pm Post subject: |
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This is really incredible.
How do I actually change the FOV? I don't see any interface and the .ini is just a bunch of numbers. |
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deuxsonic Agent
Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth |
Posted: Wed Jan 10, 2018 9:44 pm Post subject: |
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It's under the mouse injector plug-in settings. |
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deuxsonic Agent
Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth |
Posted: Sat Jan 13, 2018 11:44 am Post subject: |
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Is there a key to immediately close the emulator? I know Alt+F4 works, but I treat it like any other FPS on my system so a shortcut starts a game fullscreen ready to go, but since there's no exiting out entirely from within the game, I'm curious if there's a single keypress that can close out of the whole thing. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Jan 13, 2018 3:54 pm Post subject: |
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Try this build, I've set it so 1964 will quit on escape. https://files.catbox.moe/k57hsb.7z
Code: | Source changes - Wingui.c
104 if(GetAsyncKeyState(VK_ESCAPE))
105 Exit1964(); |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Jan 13, 2018 7:52 pm Post subject: |
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Carnivorous has been appointed moderator of the Online and Emulation forum.
Have fun! |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Jan 13, 2018 7:54 pm Post subject: |
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Thanks Wreck! |
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deuxsonic Agent
Joined: 03 Jan 2017 Posts: 140 Location: Ohio, USA, Earth |
Posted: Sun Jan 14, 2018 11:15 pm Post subject: |
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Escape may be double bound now as it also is the key for exiting full screen. |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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