ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


GoldenEye Setup Editor Feature Requests List/Bugs
Goto page Previous  1, 2, 3 ... 25, 26, 27
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
AL64inthedark
00 Agent
00 Agent


Joined: 18 Sep 2014
Posts: 481
Location: France

 PostPosted: Sat Feb 10, 2018 4:48 pm    Post subject: Reply with quote Back to top

Thanks Subdrag for making the model editor open the visual editor; also, for the template feature which is awesome.

I have tons of windows opening like that when loading a preset, if my preference rom is one that is extended because I changed and added some textures.


_________________
Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s
 
View user's profile Send private message MSN Messenger
Siul
Agent
Agent


Joined: 24 Oct 2016
Posts: 95

 PostPosted: Sat Feb 10, 2018 7:27 pm    Post subject: Reply with quote Back to top

Subdrag:https://files.catbox.moe/hn2jub.zip
_________________
Playing old, low poly games since 2003
I rip models and sprites from stuff: https://www.vg-resource.com/thread-31897.html
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 5593

 PostPosted: Sun Feb 11, 2018 4:30 am    Post subject: Reply with quote Back to top

Perhaps since it uses the same texture name, it's conflicting the texture names when loading in edit model? Or that texture is corrupted?

I am edit whole in visual fine Siul of that...odd
_________________
http://www.goldeneyevault.com/
 
View user's profile Send private message Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 6385
Location: Ontario, Canada

 PostPosted: Tue Feb 13, 2018 10:14 pm    Post subject: Reply with quote Back to top

Minor suggestion regarding some of the lab equipment. Could the following five props be changed to use these default settings in GE mode...

Prop
076
136
137
138
152

Type
2A Glass

Size
0200 (some can crash console at 0100)

Health
000A

Bitflags
Fall to Ground


And that's it. I have noticed in some custom missions that these objects are 03 Standard, and don't break how glass should. People likely just add them into their setup and not realize the Editor did it that way.

---------------

Also, while it is now fresh in my mind, when adding in 018 Surveillance Camera and 062 Ceiling Mounted Drone Gun, maybe not include Fall to Ground. With that on, once you destroy them, they drop down onto the floor, which is really odd to see.
 
View user's profile Send private message Visit poster's website
Sogun
General
General


Joined: 15 Dec 2010
Posts: 598
Location: Valencia, Spain

 PostPosted: Wed Feb 14, 2018 10:18 am    Post subject: Reply with quote Back to top

In the transition from Editor 2 to Editor 3.0 an nuisance was introduced when you access the object list while in Visual Window.

In version 2 there was less gap in between the different props and you could see all of them in a 1080p monitor (and maybe in a smaller monitor too). This way it was very easy to spot the prop you were looking for.

But in version 3 the gap is larger and you can't see 3 of the props, meaning you have to scroll down or up. This makes looking for props very tedious and adding them is slower.

So my request it to go back to the gap that was present in version 2. Or is there a way to reduce it in the current beta?

Thanks.
 
View user's profile Send private message Visit poster's website
SATURN_81
Secret Agent
Secret Agent


Joined: 06 Jun 2010
Posts: 396
Location: spain

 PostPosted: Wed Feb 14, 2018 12:12 pm    Post subject: Reply with quote Back to top

Is it still possible to download version 2 of the editor? If so, where can it be downloaded?

Can you have version 2 and verison 3.0 of the editor at the same time?

I have a beginner question about the editor:
What happens if I click on help and then on "update Beta version"? the editor will remain the same? What changes? Is this the same as clicking on "BetaGrabberTool"?
 
although SubDrag answered me about this in goldeneyevault for the weapon of Siul KA-57 Gun / Prop, I did not get to fully understand him because of my English level. I would like to request option "Import model as template" and "export model as template" for all the editors that come with the editor GEEdit3, that is to say Perfect Dark, Diddy Kong racing, Jet Force Gemini Mickey Speedway USA.
 
View user's profile Send private message MSN Messenger
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 5593

 PostPosted: Wed Feb 14, 2018 5:49 pm    Post subject: Reply with quote Back to top

I'm not sure why the menus are different. The only thing that changed is that there are styles (but you have it disabled). I guess the fix at the moment for me is to just lower the amount of entries per submenu. I lowered it to 45, at my resolution I can cover all of that.

I'll look into adding those object defaults.

What I wrote on the PD Templates:
It's a very fair question. I naturally thought about doing PD Model Templates, but here's what happened. One thing is that PD already stores some of the properties in the model format naturally, so it's not quite as necessary to have templates (but not the additional gun information, and they are very complex in PD). But that wouldn't have stopped me.

The real problem, is that adding images to Perfect Dark mode does not really work due to compression of ASM files, so model templates are unlikely to work properly, so I didn't add the mode.

I haven't looked at DKR or the other games, but at the moment import is rather limited so template mode doesn't make sense.
_________________
http://www.goldeneyevault.com/
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 25, 26, 27
Page 27 of 27

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit Our Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!!!

[ Privacy Policy ]