ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


DKR model replacing questions

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Diddy Kong Racing
View previous topic :: View next topic  
CrashOveride
Secret Agent
Secret Agent


Joined: 24 Oct 2016
Posts: 339

 PostPosted: Thu Mar 15, 2018 5:07 pm    Post subject: DKR model replacing questions Reply with quote Back to top

Is DKR model replacing currently feasable? If so, is rigging needed or is that automatic? I ask because it's not really documented if it is.
_________________
Playing old, low poly games since 2003
 
View user's profile Send private message AIM Address MSN Messenger
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Fri Mar 16, 2018 1:53 am    Post subject: Reply with quote Back to top

I can't remember if it's actually feasible. It's weird, the game uses just frames of vertice positions. So you like make a model, and it just has frames of vertice offsets. Try exporting some stuff to see what it looks like though.
 
View user's profile Send private message
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1073

 PostPosted: Sat Mar 17, 2018 2:05 am    Post subject: Reply with quote Back to top

Vertex animation? Hello that's different for rare!
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
AL64inthedark
00 Agent
00 Agent


Joined: 18 Sep 2014
Posts: 548
Location: France

 PostPosted: Sat Mar 17, 2018 6:34 am    Post subject: Reply with quote Back to top

" a frame of vertice offsets"

Modding on N64 is never boring lol, whatever that means;
_________________
Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s
 
View user's profile Send private message MSN Messenger
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sat Mar 17, 2018 6:55 am    Post subject: Reply with quote Back to top

They literally store animations as a series of frames composed of the offset of each vertex from original position. I was pretty surprised when I figured it out, how simple but in reality it saves the huge amount of complications from skeletons and hierarchies, etc.
 
View user's profile Send private message
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1073

 PostPosted: Fri Mar 23, 2018 3:29 pm    Post subject: Reply with quote Back to top

So essentially it's the same way that the original Quake, and Quake II did animations. The spanner in the works here would be picking a format that handles this as such, although I think that FBX can do shape keys (or "morph targets") which is essentially the same thing.

It's a pretty common animation technique now days for handling things like facial animation or canned fabric animations (like flags).
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
Fillerthefreak
Secret Agent
Secret Agent


Joined: 29 Mar 2014
Posts: 305
Location: Canada

 PostPosted: Fri Mar 23, 2018 5:57 pm    Post subject: Reply with quote Back to top

The term is simply vertex animation. They're controlled by shape keys than just bone influences.

As an example for more modern use, the Source engine uses a .vta file for facial expressions. As for Quake, I wouldn't have much of an understanding.

If I remember right, the original PSX Crash trilogy used vertex animation. I think in general, the PSX didn't have much games with bone influenced animation.
_________________
This is a signature, why did you read this?
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Diddy Kong Racing All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]