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Trying to get gameshark codes working on JP PD

 
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dugg
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Joined: 18 Feb 2018
Posts: 11

 PostPosted: Fri Apr 06, 2018 5:36 pm    Post subject: Trying to get gameshark codes working on JP PD Reply with quote Back to top

Trying to find out if I can use gameshark codes with PD JP on an NTSC console and NTSC gameshark (might be redundant as I think all Gamesharks are NTSC and Europe uses Action Replay).

Findings:
I have gotten JP PD to load and play fine using Zelda keycode but the codes don't seem to work. The exact same method/codes work fine on NTSC JP.

Simple stuff like walk through doors and infinite health.
The enabler I used was Krjiji's (spelling).
I find his code works for Villa and Infil on Solo so I like to use that one.

Forgive me if this has been answered here before but I always do extensive searches (forum function) as well as manually reading through pretty much every single PD thread on this forum before I come asking.
Literally spend 2 or 3 hours straight clicking/reading through historic posts going through every page. It's time to ask.

Thank you in advance Smile
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Wreck
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Posts: 6717
Location: Ontario, Canada

 PostPosted: Fri Apr 06, 2018 6:13 pm    Post subject: Reply with quote Back to top

Are you trying to use codes made for Perfect Dark (North America) with the Japanese game? The memory will be different, as it also is between versions 1.0 and 1.1 of the USA releases, so most codes won't work out. Sometimes where certain files (like level setups) load into RAM can shift a bit, and codes will go to bad spots. PD can be tricky like that.
 
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dugg
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Joined: 18 Feb 2018
Posts: 11

 PostPosted: Fri Apr 06, 2018 6:23 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Are you trying to use codes made for Perfect Dark (North America) with the Japanese game?.


Yes I am attempting to use codes made for NTSC PD as those are the only codes that I am familiar with (that work on NTSC normally).

Wreck wrote:
Sometimes where certain files (like level setups) load into RAM can shift a bit, and codes will go to bad spots. PD can be tricky like that.


So it's maybe possible but only by figuring out new codes?
That's beyond my knowledge as I am only a mere user of codes and not versed in creating codes. And I do not ever use the code generator.

I appreciate your insight, Wreck! And I welcome any further information but I understand if it's not already been done in all of these years that it probably won't ever be. Surprised by that too because this is the master hub of GE/PD!!
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AL64inthedark
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Joined: 18 Sep 2014
Posts: 527
Location: France

 PostPosted: Sat Apr 07, 2018 7:15 pm    Post subject: Reply with quote Back to top

Yes it's hard enough so people sticked with the US version, which had been "studied" a lot more than any other.

It's like Mario 64 community, they stick with US version, while there's a japanese that has rumble feature and is better.

Yes, almost every code that has been found on US could be made for JP, but it's going to be totally different.
But for us, PD/GE modders, those JP version are not that much attractive as they don't bring anything interesting.
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00action
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Joined: 21 Feb 2007
Posts: 399
Location: UK

 PostPosted: Sun Apr 08, 2018 4:20 pm    Post subject: Reply with quote Back to top

I converted some PD US Codes to JPN a loooooong time ago and this topic has just reminded me so i had a quick look in my archives and i found some, I'm not sure if i ever tested these on console so let me know if they work:

INVINCIBLE - JPN

#CARRINGTON INSTITUTE
801C5852 0001

#MISSION 1,3,5,6,7,8,9, MR. BLONDE’S REVENGE, THE DUEL PLAYER 1
80206C12 0001

#MISSION 1,3,5,6,7,8,9, MR. BLONDE’S REVENGE, THE DUEL PLAYER 2
80208882 0001

#MISSION 2 PLAYER 1
801EDC12 0001

#MISSION 2 PLAYER 2
801EF882 0001

#MISSION 4, MAIAN SOS PLAYER 1
801D4C12 0001

#MISSION 4, MAIAN SOS PLAYER 2
801D6882 0001

#WAR!, ALL MULTI PLAYER LEVELS PLAYER 1
801BBC12 0001

#WAR!, ALL MULTIPLAYER LEVELS PLAYER 2
801BD882 0001

#ALL MULTIPLAYER LEVELS PLAYER 3
801BF4F2 0001

#ALL MULTIPLAYER LEVELS PLAYER 4
801C1162 0001
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Jonaeru
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Joined: 19 Jan 2013
Posts: 178
Location: Japan

 PostPosted: Sat Apr 14, 2018 5:55 am    Post subject: Reply with quote Back to top

You can play with cheat codes.
I used Game Shark v3.30 and Japanese console and PD NTSC JP.

The following code must be enabled.
FF722000 0000

Since the NTSC address is deviated in the Japanese version, you can create a Japanese version cheat code by searching for the same value sequence.

My howto page(japanese):
http://pdlabo.knowhow.jp/kaizou/kaigai_jp.php

This is my page, but japanese.
http://pdlabo.knowhow.jp/kaizou/

My Movies:
https://www.youtube.com/watch?v=6KdUHHFewo0
https://www.youtube.com/watch?v=nMhcTuD5aB0
http://www.nicovideo.jp/watch/sm9880156
http://www.nicovideo.jp/watch/sm11787105
http://www.nicovideo.jp/watch/sm14467509
http://www.nicovideo.jp/watch/sm14613783
http://www.nicovideo.jp/watch/sm17590732
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Twitter: https://twitter.com/jonaeru

under study

[How to edit Prerecorded camera]
http://pdlabo.knowhow.jp/pd_editor/how_to_edit_camera_en.html

N64 PerfectDark Edit Camera Air Base Intro Cinema
https://www.youtube.com/watch?v=_Xhx-F5hAEg&t=31s
 
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