 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Sun May 13, 2018 2:43 pm Post subject: Improving Performance |
 |
|
Hello again,
So this weekend I completed the PS2 to N64 adaptor I've been tweaking (original here: www.afermiano.com) and finally being able to control PD like a dual stick shooter really made it obvious how poor the frame rate was. Even the analog look (when compared to Turok, GE, Armonaries) seemed a little odd making me wonder if it's how it was built, or a result of the gagging frame rate.
So my question is this: Is there any way to improve the frame rate of Perfect Dark? Codes to drop the resolution on guards, turn off light flares, disable dynamic lighting from weapons etc. anything to try and claw back some precious performance
EDIT: If anyone wants the revised adaptor code, 3D printing files, and PCB drawings then give me a yell. _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Sun May 13, 2018 9:41 pm Post subject: |
 |
|
Last year, I heard the gang talking about and making a code that disabled the N64's antialiasing. You can search the forums for that.
Or, you can try playing the Japanese version, where dead bodies disappear instantly. You'll lose the knives, though. I never felt guard bodies made a difference, but that's just me. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun May 13, 2018 10:22 pm Post subject: |
 |
|
If you go through the forum, a while back someone had wanted to improve performance in PD, especially multiplayer. One way was to force each character model to only use the far ((low definition) model, for bodies and heads (when applicable). Only using the "lod" gun models, without any muzzle flashing, was another thing. I'm not sure how much it really helped, but I imagine it looked less pretty!
Link...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7052
As for missions, there's a lot going on between backgrounds, props, characters, and the AI. Sometimes you can feel it bog down hard out of nowhere, without much of a reason you can tell just by playing. |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Mon May 14, 2018 4:17 am Post subject: |
 |
|
I remember reading that actually. I might have to have an experiment removing "features" in the level (like lights, which MUST be taking up processing time) to see if it makes a difference. I'm currently busy trying to figure out why I can't get a map I've made into PD so it's probably the perfect opportunity  _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
 |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Mon May 14, 2018 3:04 pm Post subject: |
 |
|
Yeah, I was knee deep in that when it came out, and if anything it doesn't seem to improve performance all that much and makes things look pretty terrible given that PD uses dither in pretty much everything. _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Tue May 15, 2018 4:29 pm Post subject: |
 |
|
About "de-lighting" my imagination wants to think it's faster, but being the consummate scientist I need something measurable. What was the code used to bring up the statistics display on PD? I've only done one level (Defection) so far, but figure it's a pretty good yardstick.
I'll also add that gawd it's nice without those blinding JJ Abrams lens flares in the game! _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
 |
Posted: Tue May 15, 2018 4:43 pm Post subject: |
 |
|
I believe it was in the debug/master cheat menu but I don't remember how to activate it. _________________ Playing old, low poly games since 2003 |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Wed May 16, 2018 2:28 am Post subject: |
 |
|
I did actually come across a GameShark cheat to "disable glare" for the lights (802D23F0 0020) but it doesn't seem to want to work with my Everdrive. Frankly I'm only chasing smoke if I've no way to measure it
EDIT: Does anyone know how we'd manage to measure performance with Perfect Dark? I don't think that it has any frame counter in the game (like goldeneye had) anymore.
Actually I'd garner that there's a heap of little switches in 3 or 4 player mode that will be controlling performance measures. _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |