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Improving Performance

 
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MRKane
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 PostPosted: Sun May 13, 2018 2:43 pm    Post subject: Improving Performance Reply with quote Back to top

Hello again,

So this weekend I completed the PS2 to N64 adaptor I've been tweaking (original here: www.afermiano.com) and finally being able to control PD like a dual stick shooter really made it obvious how poor the frame rate was. Even the analog look (when compared to Turok, GE, Armonaries) seemed a little odd making me wonder if it's how it was built, or a result of the gagging frame rate.

So my question is this: Is there any way to improve the frame rate of Perfect Dark? Codes to drop the resolution on guards, turn off light flares, disable dynamic lighting from weapons etc. anything to try and claw back some precious performance Smile

EDIT: If anyone wants the revised adaptor code, 3D printing files, and PCB drawings then give me a yell.
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Lazlo52
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Joined: 18 Nov 2017
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 PostPosted: Sun May 13, 2018 9:41 pm    Post subject: Reply with quote Back to top

Last year, I heard the gang talking about and making a code that disabled the N64's antialiasing. You can search the forums for that.

Or, you can try playing the Japanese version, where dead bodies disappear instantly. You'll lose the knives, though. I never felt guard bodies made a difference, but that's just me.
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Wreck
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 PostPosted: Sun May 13, 2018 10:22 pm    Post subject: Reply with quote Back to top

If you go through the forum, a while back someone had wanted to improve performance in PD, especially multiplayer. One way was to force each character model to only use the far ((low definition) model, for bodies and heads (when applicable). Only using the "lod" gun models, without any muzzle flashing, was another thing. I'm not sure how much it really helped, but I imagine it looked less pretty!

Link...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7052

As for missions, there's a lot going on between backgrounds, props, characters, and the AI. Sometimes you can feel it bog down hard out of nowhere, without much of a reason you can tell just by playing.
 
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MRKane
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 PostPosted: Mon May 14, 2018 4:17 am    Post subject: Reply with quote Back to top

I remember reading that actually. I might have to have an experiment removing "features" in the level (like lights, which MUST be taking up processing time) to see if it makes a difference. I'm currently busy trying to figure out why I can't get a map I've made into PD so it's probably the perfect opportunity Smile
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CrashOveride
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Joined: 24 Oct 2016
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 PostPosted: Mon May 14, 2018 6:40 am    Post subject: Reply with quote Back to top

I believe Acceptable67 was working on an anti AA patch, but I doubt that'd help framerate much.

EDIT: Found it. http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7386
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MRKane
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Joined: 11 Dec 2008
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 PostPosted: Mon May 14, 2018 3:04 pm    Post subject: Reply with quote Back to top

Yeah, I was knee deep in that when it came out, and if anything it doesn't seem to improve performance all that much and makes things look pretty terrible given that PD uses dither in pretty much everything.
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MRKane
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 PostPosted: Tue May 15, 2018 4:29 pm    Post subject: Reply with quote Back to top

About "de-lighting" my imagination wants to think it's faster, but being the consummate scientist I need something measurable. What was the code used to bring up the statistics display on PD? I've only done one level (Defection) so far, but figure it's a pretty good yardstick.

I'll also add that gawd it's nice without those blinding JJ Abrams lens flares in the game!
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CrashOveride
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 PostPosted: Tue May 15, 2018 4:43 pm    Post subject: Reply with quote Back to top

I believe it was in the debug/master cheat menu but I don't remember how to activate it.
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MRKane
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 PostPosted: Wed May 16, 2018 2:28 am    Post subject: Reply with quote Back to top

I did actually come across a GameShark cheat to "disable glare" for the lights (802D23F0 0020) but it doesn't seem to want to work with my Everdrive. Frankly I'm only chasing smoke if I've no way to measure it Wink

EDIT: Does anyone know how we'd manage to measure performance with Perfect Dark? I don't think that it has any frame counter in the game (like goldeneye had) anymore.

Actually I'd garner that there's a heap of little switches in 3 or 4 player mode that will be controlling performance measures.
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