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Models for GoldenEye now at the Vault...
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Wreck
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 PostPosted: Wed Mar 07, 2018 7:24 pm    Post subject: Reply with quote Back to top

Very nice! Great to see that the GoldenEye arsenal will soon see some good replacements for future projects.
 
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Trevor
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 PostPosted: Fri Mar 09, 2018 5:28 pm    Post subject: Reply with quote Back to top

Siul, your going to need to learn leafy BSP for guns. Wink

Read this thread http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6924 for info on Leafy BSP


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CrashOveride
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 PostPosted: Mon Mar 19, 2018 5:54 am    Post subject: Reply with quote Back to top

I have released a port of the CMP150. I intend to release more PD/twine stuff in the coming months.
I am still trying to understand how BSP works.
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Wreck
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 PostPosted: Mon Mar 19, 2018 4:36 pm    Post subject: Reply with quote Back to top

Nice. I had attempted a port of the CMP in the past, but ran into the parts ordering issue. So pieces were being drawn inverted, some invisible, etc. It's very much the future ZMG in PD in many ways, but still fits into GE well.
 
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CrashOveride
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 PostPosted: Sun Mar 25, 2018 8:22 pm    Post subject: Reply with quote Back to top

I have submitted a port of the CV-47 from Half Life: Counter Strike.
To my knowledge it is the first model template ported from a PC game.

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AL64inthedark
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 PostPosted: Mon Mar 26, 2018 4:13 am    Post subject: Reply with quote Back to top

What's the tri count on average from this game ?
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CrashOveride
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 PostPosted: Mon Mar 26, 2018 11:27 am    Post subject: Reply with quote Back to top

From CS? The highest poly count I've seen is 500-600.
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AL64inthedark
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 PostPosted: Mon Mar 26, 2018 11:34 am    Post subject: Reply with quote Back to top

Exaclty the same as PD. Good.
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CrashOveride
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 PostPosted: Mon Mar 26, 2018 3:16 pm    Post subject: Reply with quote Back to top


Fixed a draw issue and added sound; I expect SubDrag to upload it soon.
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CrashOveride
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 PostPosted: Tue May 08, 2018 6:29 am    Post subject: Reply with quote Back to top

The CV-47 has been added to the site. It is the first PD model template.

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AL64inthedark
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 PostPosted: Thu May 10, 2018 2:48 pm    Post subject: Reply with quote Back to top

Very good job. As someone who's only interested in PD mods, I'm very glad the template feature made it.
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CrashOveride
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 PostPosted: Fri Jun 01, 2018 5:49 pm    Post subject: Reply with quote Back to top


My Ken Lobb XBLA port has been added. It uses the original head with the new textures from PD XBLA ripped by Graslu00 (thx grassy)
Comparison:
Original:

XBLA:

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CrashOveride
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 PostPosted: Sat Aug 25, 2018 3:07 pm    Post subject: Reply with quote Back to top


Ported Gordon Freeman from Half Life.
(warning, he uses a LOT of textures so increasing MT may be needed)
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