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1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
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CrashOveride
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 PostPosted: Wed Jun 20, 2018 7:26 pm    Post subject: Reply with quote Back to top


this is all that happens when running a rom with the debug build. No screens show up when loading a rom.
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Carnivorous
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 PostPosted: Wed Jun 20, 2018 7:31 pm    Post subject: Reply with quote Back to top

1964 init is OK - ROM launch is not. Seems like something plugin related. Just to check, have you tried setting overclock to stock and 9?
 
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CrashOveride
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 PostPosted: Wed Jun 20, 2018 7:53 pm    Post subject: Reply with quote Back to top


It rapidly cycles between E and D when setting OC to 9.
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Carnivorous
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 PostPosted: Wed Jun 20, 2018 7:58 pm    Post subject: Reply with quote Back to top

Does the issue happen with this build? https://files.catbox.moe/yk8klp.zip
 
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CrashOveride
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 PostPosted: Wed Jun 20, 2018 8:32 pm    Post subject: Reply with quote Back to top

It works fine on that build.
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Carnivorous
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 PostPosted: Sat Jun 23, 2018 9:48 am    Post subject: Reply with quote Back to top

I believe the issue has been fixed, the downside is discord-rpc.dll is linked to the mouse injector and cannot be removed. I may add the option to disable DRP at a later date.
 
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Carnivorous
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 PostPosted: Tue Jun 26, 2018 4:10 pm    Post subject: Reply with quote Back to top

I have added the option to compile without discord rich presence in makefile - and fixed the recoil direction for PD [before & after]
 
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Carnivorous
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 PostPosted: Mon Jul 02, 2018 7:02 pm    Post subject: Reply with quote Back to top

I have added a streaming guide for best performance with 1964 in the readme (thanks to graslu00) - I have also included a new 30fps cheat for GE\GF which will increase performance for those having issues running at 60fps
 
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Wreck
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 PostPosted: Tue Jul 10, 2018 5:07 pm    Post subject: Reply with quote Back to top

Let's drop all this stuff right now. Please everyone be civil on this message board, move on past whatever this incident was, and refrain from messaging arguments behind the back of moderators and admins. If it persists, actions will be taken. Thank you.
 
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Carnivorous
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 PostPosted: Tue Jul 10, 2018 5:49 pm    Post subject: Reply with quote Back to top

Agreed.
xbasedexe wrote:
Good work, I'd love to see a Timesplitters 1 / Timesplitters 2 Mouse Injector.
I've made a mouse injector for TS a while ago, it's lacks map maker support but everything else works. You can download that here

The downside with PCSX2 is the mouse lag, which is strange as the memory injection is local and should be as fast as 1964. There are other issues like sub-par emulation with TS2\3, which is why I switched to dolphin to work on those games. However I don't have the time nowadays to continue working on the mouse injector - TS2\3 are more complex and contain many subsystems that require reversing [compared to TS]
 
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xbasedexe
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 PostPosted: Wed Jul 11, 2018 10:57 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
Agreed.
xbasedexe wrote:
Good work, I'd love to see a Timesplitters 1 / Timesplitters 2 Mouse Injector.
I've made a mouse injector for TS a while ago, it's lacks map maker support but everything else works. You can download that here

The downside with PCSX2 is the mouse lag, which is strange as the memory injection is local and should be as fast as 1964. There are other issues like sub-par emulation with TS2\3, which is why I switched to dolphin to work on those games. However I don't have the time nowadays to continue working on the mouse injector - TS2\3 are more complex and contain many subsystems that require reversing [compared to TS]


I have the code for the crosshair that can be centered in Timesplitters 2 (GameCube Version) (I don't know about TS1) but, here's the code:

Crosshair (Centered):
0446A8A8 00000000

Reasons why it's centered: for the mouse injector.
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Carnivorous
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 PostPosted: Wed Jul 11, 2018 11:05 am    Post subject: Reply with quote Back to top

With mouse injection you automatically bypass crosshair movement because it isn't controlled with input, it's just setting the camera X/Y directly. With the TS1 MI you can disable it by setting crosshair movement to 0%.

If I have time this week end I'll upload up some TS2/3 tests for people to mess with.
 
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xbasedexe
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 PostPosted: Wed Jul 11, 2018 11:08 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
With mouse injection you automatically bypass crosshair movement because it isn't controlled with input, it's just setting the camera X/Y directly. With the TS1 MI you can disable it by setting crosshair movement to 0%.

If I have time this week end I'll upload up some TS2/3 tests for people to mess with.


Ohh, that's lovely ^_^
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NutShot
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 PostPosted: Thu Jul 12, 2018 10:56 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
With mouse injection you automatically bypass crosshair movement because it isn't controlled with input, it's just setting the camera X/Y directly. With the TS1 MI you can disable it by setting crosshair movement to 0%.

If I have time this week end I'll upload up some TS2/3 tests for people to mess with.


No way.
I never thought that something like this could happen to TS3.
Can it really be done? Can you maybe do it on for Dolphin too?
 
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Carnivorous
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 PostPosted: Thu Jul 12, 2018 2:15 pm    Post subject: Reply with quote Back to top

Yes it works. But it will be written for a particular version of dolphin as dolphin does not support namedpipes for windows yet

Done - http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7554
 
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