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Elgato HD60 S

 
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 PostPosted: Mon Jun 25, 2018 5:51 am    Post subject: Elgato HD60 S Reply with quote Back to top

What a fantastic product!


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Graslu
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 PostPosted: Mon Jun 25, 2018 7:10 pm    Post subject: Reply with quote Back to top

This looks really neat! Maybe the colors are a bit washed out, but it's a very good pixel quality.

How does the full setup look like? As in, what converter are you using for composite to HDMI? Does it work with non-RGB modded N64's? (Or other systems like GameCube)

I'm looking for a new capture card capable of 60fps for my streams and this could be a good one.
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 PostPosted: Tue Jun 26, 2018 1:17 pm    Post subject: Reply with quote Back to top

graslu wrote:
This looks really neat! Maybe the colors are a bit washed out, but it's a very good pixel quality.

How does the full setup look like? As in, what converter are you using for composite to HDMI? Does it work with non-RGB modded N64's? (Or other systems like GameCube)

I'm looking for a new capture card capable of 60fps for my streams and this could be a good one.


I have it in the description, but for more details I am using a 55 inch 4k Samsung Smart TV (which I don't think matters as much since the video output is being split with the Elgato). I have my trusty XRGB-mini as the scaler and my modded N64 with RGB.

http://retrorgb.com/n64rgbmod.html

As for the washed out look? I noticed the Elgato capture was a bit darker than what I was seeing on the HDTV. So, I'll probably tweak it next time! There are settings for brightness, contrast, hue, saturation, etc. in the editor window. It appears fairly vibrant otherwise. There is also this little debate about 4:3 looking sharper than 16:9 (specifically for GE 007). I can't tell too much of a difference, I like my widescreen haha.

I got a nice 5x RGB profile for the mini, It might have been from here:

http://www.firebrandx.com/framemeisterprofiles.html

But I do highly recommend the HD60 S! It will stream in real-time, because it takes advantage of USB 3.0 Smile
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 PostPosted: Tue Jun 26, 2018 1:42 pm    Post subject: Reply with quote Back to top

i would really like to use my N64 in the big screen again, but this capture cards are expensive, it is cool to share your gameplay though, but im very split about it, because for the amounts it takes to get the card, or upscaler and the modification, i can get a good pc that can emulate the n64, playstation 2, wii and gamecube and 4 adapters to use the N64 controllers.

i need to get richer
 
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 PostPosted: Tue Jun 26, 2018 2:09 pm    Post subject: Reply with quote Back to top

I also like 16/9 better and agree with Graslu... I'd put a little higher brightness value and saturation.
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Graslu
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 PostPosted: Tue Jun 26, 2018 7:30 pm    Post subject: Reply with quote Back to top

Hmm, the XRGB-mini is out of my price range, but I'll look into the HD60s with other cheaper converter/upscaler. Thanks for your info!
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 PostPosted: Wed Jun 27, 2018 8:19 am    Post subject: Reply with quote Back to top

oldyz wrote:
i would really like to use my N64 in the big screen again, but this capture cards are expensive, it is cool to share your gameplay though, but im very split about it, because for the amounts it takes to get the card, or upscaler and the modification, i can get a good pc that can emulate the n64, playstation 2, wii and gamecube and 4 adapters to use the N64 controllers.

i need to get richer

I bought a lot of this stuff years back with my tax return money haha (of course the Elgato is a recent purchase, I got it on sale at Walmart with an online order). I am currently finishing my degree and I am not exactly rolling in a lot of dough, but I save a much as I can Razz

It's a bit of a novelty thing and it's amazing to see how far you can push a console that is over 20 years old to project such a great picture.

But what urks me is when rich YouTubers review Goldeneye 007 with a dang emulator. It is kind of deceiving to newcomers and it looks silly when they say stuff like "It definitely looks dated by today's standards". It's like, "Uh, dude. You're running this at 1080p with a freakin' GLideN64 video plugin." Cinemassacre did this recently and they have more than 2.5 million subscribers. You think they'd be better educated on proper setups and use that money they gain from merch/views to buy some better equipment. Not trying to come off as an elitist, but they should at least admit they are using an emulator.

Having said that, I do enjoy the 1964 60FPS Build. It is a real treat, even if it makes GE and PD a wee bit easy. But it looks great and feels like a real PC shooter! Now if only it had online capabilities Smile

graslu wrote:
Hmm, the XRGB-mini is out of my price range, but I'll look into the HD60s with other cheaper converter/upscaler. Thanks for your info!

I hear good things about this upscaler OSSC.

Last I checked, it was over $100 cheaper!

https://www.videogameperfection.com/products/open-source-converter/

There are even cheaper alternatives out there, but you'd be more prone to input lag. But if you want to wait on a used mini or one on sale, then you can just stick with S-Video. It actually looks very good.
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 PostPosted: Wed Jun 27, 2018 11:24 am    Post subject: Reply with quote Back to top

The OSSC looks interesting although still a bit too expensive if we combine both the upscaler and card.
I don't think input delay would be an issue as I can just split the signal from my N64 to the PC (capture card) and CRT with S-Video, which is what I've been doing now.

This is how my current setup looks:
Star Fox 64 stream at 4:3 ratio: https://youtu.be/s53aQiAioo8
GoldenEye recording at 16:9: https://youtu.be/uRzCGiBLuro

Doesn't look bad, but could definitely benefit from a proper capture card.

As for people reviewing with emulator footage, it's even worse when they're using my footage while saying the graphics are dated, have clunky animations and bad controls, all that while showing 1080p 60fps, motion captured animations and mouse & keyboard aim. And of course without credit at all.
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 PostPosted: Wed Jun 27, 2018 12:09 pm    Post subject: Reply with quote Back to top

graslu wrote:
The OSSC looks interesting although still a bit too expensive if we combine both the upscaler and card.
I don't think input delay would be an issue as I can just split the signal from my N64 to the PC (capture card) and CRT with S-Video, which is what I've been doing now.

This is how my current setup looks:
Star Fox 64 stream at 4:3 ratio: https://youtu.be/s53aQiAioo8
GoldenEye recording at 16:9: https://youtu.be/uRzCGiBLuro

Doesn't look bad, but could definitely benefit from a proper capture card.

As for people reviewing with emulator footage, it's even worse when they're using my footage while saying the graphics are dated, have clunky animations and bad controls, all that while showing 1080p 60fps, motion captured animations and mouse & keyboard aim. And of course without credit at all.

If I recall correctly, I think I saw your name on the bottom left corner of a video once. Not bad! It definitely looks like a clean capture.

I have a game night I do every once in a while with a group of my buddies. The Elgato features live edits during the stream, so you can add graphics that include the name of who is playing and I also plan to record commentary. I thought it would be cool to do GF 64 mp or some other GE hacks. It's hard to find friends that still play older shooters, but I am fortunate to have some haha.

But yeah, it's ridiculous. Even the aforementioned Cinemassacre review sounds like it was rushed and the script was like a bunch of cliff notes from Wikipedia. I was a big fan of AVGN back in like 06-08 and then the shtick kind of wore off for me. I also find it asinine to complain about graphics/controls when it's clearly obvious the game is a lot older. Goldeneye is the kind of game that feels awkward after playing shooters on PC for so many years, but you quickly adapt the longer you play.

It would be like someone reviewing the 1979 Star Wars VHS tape, but advising that the quality might be terrible compared to movies on Blu-ray today. "It may be the closest thing to the theatrical release (with Han Solo shooting first), but the quality looks bad."
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 PostPosted: Wed Jun 27, 2018 12:17 pm    Post subject: Reply with quote Back to top

Graslu, you should check out the GV-USB2, it's made by I-O Data from Japan. The output looks a lot crisper then most SD capture devices since it outputs at 240p (I think?) unlike other ones where it's locked at 480i. Affordable too, like €37 at least. I don't know how it treats PAL signals though. Should be fine.
 
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 PostPosted: Wed Jun 27, 2018 1:21 pm    Post subject: Reply with quote Back to top

I actually also have some GE64 multiplayer streams with the names on-screen, but it's from the emulator: https://youtu.be/6E01pjtObWE

I'd do real footage, but I don't think my friends would adapt to the N64 controllers anymore, will have to try though.

I use OBS so I'd just use the capture card there and do all the edits within it, not the card's software.
As for the GV-USB2, I've seen it from some people in my Discord Server and it does look great, but I'd like something that can go higher quality and framerate just in case some day I want to stream GameCube or other games.
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 PostPosted: Wed Jun 27, 2018 2:50 pm    Post subject: Reply with quote Back to top

I have the GV usb but I tried only once and had issue with interlacing thingy.
There were horizontal bars when it's moving.
That may come from the fact I play US games on a pal console. Made setting it complicated.
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 PostPosted: Fri Jun 29, 2018 3:42 am    Post subject: Reply with quote Back to top

You can de-interlace with OBS, but I've heard GV-USB has issues with OBS.
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 PostPosted: Sun Jul 08, 2018 5:36 am    Post subject: Reply with quote Back to top

AL64inthedark wrote:
I have the GV usb but I tried only once and had issue with interlacing thingy.
There were horizontal bars when it's moving.
That may come from the fact I play US games on a pal console. Made setting it complicated.

You should find yourself a NTSC N64, it works with a PAL N64 power brick, which is convenient.
 
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 PostPosted: Mon Jul 23, 2018 12:36 am    Post subject: Reply with quote Back to top

If you look a around the forum you will find a cradle video that i shared, it was captured using a vhs/dvd recorder - we used the dvd recorder to record the game-play.
at the time youtube did not support 60 frames per second so i did not bother to de-interlace it

Now here is where it gets interesting, any video captured using the dvd recorder is interlaced at 30 frames per second , but by using an avisynth script you can transform it back to 60 frames per second, you will have to look around for it with the googles.

I played contra 3 (by the way check our old contra 3 3d video too, better if you downloaded & have google cardboard)
and at the time to encode this video i had to re-interlace it to 24 frames or 30 frames per second for it to look right.
the emulator used generated a 60 frames per second AVI file, when uploaded to youtube it did not look right.
then experimented with the snes and recorded it using the dvd recorder at XP resolution (720 by 480 interlaced 30 frames per second) and if you play it back on a CRT it will look exactly the same.
But on the computer you can tell the trick ghosting, but after running the script, the video would look exactly like what the emulator outputs.

So a cheap option to record old consoles is to look for used dvd recorders, i even had one briefly that would record from component inputs and would record HD files, the only drawback is that the laser that records goes kaput with use, but you can use a PC unit sometimes in those things...

to import the files to the pc tho... i would use NEro vision from the OLD old nero 6 bundle (only works in XP), this version would import the recorded files from the dvd-rw's and it even import the streams with the hidden closed caption data, a thing that newer versions don't seem to be able to do.

Old but effective tech, too bad that at the time our multiplayer gaming session where already a thing of the past.

Correction: the contra 3d video is just 30 frames per second, no interlacing because i think that it was decided to use one frame for one eye and the other frame on the other, making it look right on 3d tv's that interlace the images. Or it could be worse, just half the frames - maybe a re-do of it is in order
 
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