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Clipping Problem: Player is in the air

 
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DF Ank1
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Joined: 17 Feb 2009
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Location: Feldkirch, Austria

 PostPosted: Mon Jul 30, 2018 11:25 am    Post subject: Clipping Problem: Player is in the air Reply with quote Back to top

I just wanted to try how my new level is inside to check what I can do better.
I think i did all thinks like it is in the tutorial: I deleted clipping informations, portal, informations etc.

Then I import a clipping from obj. and I also tried Redo Clipping Connections and Relink all TPlinks but that doesnt solve the problem.

Level has portals and there were no errors while importinh level obj. I also tried to change clipping from kneel to normal.

The start point preset is also not fully on the ground. It seems that half of the grey start preset is under the floor.

Any suggestions what that could be an issue and how I can solve that ?




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Coockie1173
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Location: Belgium

 PostPosted: Mon Jul 30, 2018 11:27 am    Post subject: Reply with quote Back to top

Is your scale correct? try making the scale bigger, that might do the trick
if its bigger than say... 1.5, try making your model file smaller
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DF Ank1
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Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Mon Jul 30, 2018 11:29 am    Post subject: Reply with quote Back to top

Oh that could it be.

I don´t know if the original exported train has its original size or size 1.
What I know is that this new level is with scale 1. I´ll try to import new level with original scale.

Thanks for this fast answer.
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